libui/windows/tools/lib.hpp

81 lines
2.5 KiB
C++

// 21 may 2018
#include <vector>
class Error {
public:
virtual ~Error(void) = default;
virtual const char *String(void) const = 0;
};
extern Error *NewEOF(void);
extern Error *NewErrShortWrite(void);
extern bool IsEOF(Error *e);
// super lightweight (can be passed by value without any data being copied) wrapper around an array of bytes that can be sliced further without copying (std::vector can't do that easily)
// this is modelled after Go's slices
class ByteSlice {
char *data;
size_t len;
size_t cap;
public:
ByteSlice(void); // default constructor; equivalent to Go's nil slice
ByteSlice(const ByteSlice &b); // copy constructor
ByteSlice(ByteSlice &&b); // move constructor; sets b to ByteSlice()
ByteSlice(const char *b, size_t n);
ByteSlice(size_t len, size_t cap);
ByteSlice(int len, size_t cap); // deal with stupid rule about 0 (see https://stackoverflow.com/a/4610586/3408572)
~ByteSlice(void);
// note: copy assignment does not use copy-and-swap because I get neither copy-and-swap nor ADL public friend swap functions (https://stackoverflow.com/questions/3279543/what-is-the-copy-and-swap-idiom, https://stackoverflow.com/questions/5695548/public-friend-swap-member-function)
// (and also [14:55:04] <discord> <devin> i don't see why you'd need swap-on-copy semantics for anything if you're really just trying to make copy assignments create two references to the same memory)
ByteSlice &operator=(const ByteSlice &b); // copy assignment
ByteSlice &operator=(ByteSlice &&b); // move assignment; sets b to ByteSlice()
char *Data(void);
const char *Data(void) const;
size_t Len(void) const;
size_t Cap(void) const;
ByteSlice Slice(size_t start, size_t end);
ByteSlice Append(const char *b, size_t n);
ByteSlice Append(const ByteSlice &b);
ByteSlice AppendString(const char *str);
void CopyFrom(const char *b, size_t n);
void CopyFrom(const ByteSlice &b);
};
class ReadCloser {
public:
virtual ~ReadCloser(void) = default;
virtual Error *Read(ByteSlice b, size_t *n) = 0;
};
class WriteCloser {
public:
virtual ~WriteCloser(void) = default;
virtual Error *Write(const ByteSlice b) = 0;
};
extern Error *OpenRead(const char *filename, ReadCloser **r);
extern Error *CreateWrite(const char *filename, WriteCloser **w);
class Scanner {
ReadCloser *r;
ByteSlice buf;
ByteSlice p;
ByteSlice line;
Error *err;
public:
Scanner(ReadCloser *r);
~Scanner(void);
bool Scan(void);
ByteSlice Bytes(void) const;
Error *Err(void) const;
};
extern std::vector<ByteSlice> ByteSliceFields(ByteSlice s);