65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
// 31 may 2015
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#define UNICODE
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#define _UNICODE
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#define STRICT
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#define STRICT_TYPED_ITEMIDS
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// see https://github.com/golang/go/issues/9916#issuecomment-74812211
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// TODO get rid of this
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#define INITGUID
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// for the manifest
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#ifndef _UI_STATIC
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#define ISOLATION_AWARE_ENABLED 1
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#endif
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// get Windows version right; right now Windows Vista
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// unless otherwise stated, all values from Microsoft's sdkddkver.h
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// TODO is all of this necessary? how is NTDDI_VERSION used?
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// TODO platform update sp2
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#define WINVER 0x0600 /* from Microsoft's winnls.h */
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#define _WIN32_WINNT 0x0600
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#define _WIN32_WINDOWS 0x0600 /* from Microsoft's pdh.h */
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#define _WIN32_IE 0x0700
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#define NTDDI_VERSION 0x06000000
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// The MinGW-w64 header has an unverified IDWriteTypography definition.
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// TODO I can confirm this myself, but I don't know how long it will take for them to note my adjustments... Either way, I have to confirm this myself.
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// TODO change the check from _MSC_VER to a MinGW-w64-specific check
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// TODO keep track of what else is guarded by this
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#ifndef _MSC_VER
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#define __MINGW_USE_BROKEN_INTERFACE
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#endif
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#include <windows.h>
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// Microsoft's resource compiler will segfault if we feed it headers it was not designed to handle
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#ifndef RC_INVOKED
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#include <commctrl.h>
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#include <uxtheme.h>
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#include <vsstyle.h>
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#include <vssym32.h>
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#include <windowsx.h>
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#include <shobjidl.h>
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#include <d2d1.h>
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#include <d2d1helper.h>
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#include <dwrite.h>
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#include <wincodec.h>
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#include <stdint.h>
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#include <string.h>
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#include <wchar.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <math.h>
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#include <float.h>
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#include <inttypes.h>
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#include <vector>
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#include <map>
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#include <unordered_map>
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#include <sstream>
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#include <functional>
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#include <utility>
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#endif
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