// 7 april 2015 #include "uipriv_windows.hpp" // TODO C++-ize struct uiBox { uiWindowsControl c; HWND hwnd; struct ptrArray *controls; int vertical; int padded; }; #define ctrlStretchy(child) childFlag(child) #define ctrlSetStretchy(child, stretchy) childSetFlag(child, stretchy) // both used by resize(); preallocated to save time and reduce risk of failure #define ctrlWidth(child) childIntmax(child, 0) #define ctrlSetWidth(child, w) childSetIntmax(child, 0, w) #define ctrlHeight(child) childIntmax(child, 1) #define ctrlSetHeight(child, h) childSetIntmax(child, 1, h) static void onDestroy(uiBox *); uiWindowsDefineControlWithOnDestroy( uiBox, // type name onDestroy(me); // on destroy ) static void onDestroy(uiBox *b) { struct child *bc; while (b->controls->len != 0) { bc = ptrArrayIndex(b->controls, struct child *, 0); ptrArrayDelete(b->controls, 0); childDestroy(bc); } ptrArrayDestroy(b->controls); } static void minimumSize(uiWindowsControl *c, uiWindowsSizing *d, intmax_t *width, intmax_t *height) { uiBox *b = uiBox(c); struct child *bc; int xpadding, ypadding; uintmax_t nStretchy; // these two contain the largest minimum width and height of all stretchy controls in the box // all stretchy controls will use this value to determine the final minimum size intmax_t maxStretchyWidth, maxStretchyHeight; uintmax_t i; intmax_t minimumWidth, minimumHeight; uiWindowsSizing *dself; *width = 0; *height = 0; if (b->controls->len == 0) return; dself = uiWindowsNewSizing(b->hwnd); // 0) get this Box's padding xpadding = 0; ypadding = 0; if (b->padded) { xpadding = d->XPadding; ypadding = d->YPadding; } // 1) initialize the desired rect with the needed padding // TODO this is wrong if any controls are hidden if (b->vertical) *height = (b->controls->len - 1) * ypadding; else *width = (b->controls->len - 1) * xpadding; // 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls // we still add in like direction of stretchy controls nStretchy = 0; maxStretchyWidth = 0; maxStretchyHeight = 0; for (i = 0; i < b->controls->len; i++) { bc = ptrArrayIndex(b->controls, struct child *, i); if (!childVisible(bc)) continue; childMinimumSize(bc, dself, &minimumWidth, &minimumHeight); if (ctrlStretchy(bc)) { nStretchy++; if (maxStretchyWidth < minimumWidth) maxStretchyWidth = minimumWidth; if (maxStretchyHeight < minimumHeight) maxStretchyHeight = minimumHeight; } if (b->vertical) { if (*width < minimumWidth) *width = minimumWidth; if (!ctrlStretchy(bc)) *height += minimumHeight; } else { if (!ctrlStretchy(bc)) *width += minimumWidth; if (*height < minimumHeight) *height = minimumHeight; } } // 3) and now we can add in stretchy controls if (b->vertical) *height += nStretchy * maxStretchyHeight; else *width += nStretchy * maxStretchyWidth; uiWindowsFreeSizing(dself); } static void boxRelayout(uiWindowsControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height) { uiBox *b = uiBox(c); struct child *bc; int xpadding, ypadding; uintmax_t nStretchy; intmax_t stretchywid, stretchyht; uintmax_t i; intmax_t minimumWidth, minimumHeight; uiWindowsSizing *d; uiWindowsEnsureMoveWindowDuringResize(b->hwnd, x, y, width, height); if (b->controls->len == 0) return; d = uiWindowsNewSizing(b->hwnd); // -1) get this Box's padding xpadding = 0; ypadding = 0; if (b->padded) { xpadding = d->XPadding; ypadding = d->YPadding; } // 0) inset the available rect by the needed padding // TODO this is incorrect if any controls are hidden if (b->vertical) height -= (b->controls->len - 1) * ypadding; else width -= (b->controls->len - 1) * xpadding; // 1) get width and height of non-stretchy controls // this will tell us how much space will be left for stretchy controls stretchywid = width; stretchyht = height; nStretchy = 0; for (i = 0; i < b->controls->len; i++) { bc = ptrArrayIndex(b->controls, struct child *, i); if (!childVisible(bc)) continue; if (ctrlStretchy(bc)) { nStretchy++; continue; } childMinimumSize(bc, d, &minimumWidth, &minimumHeight); if (b->vertical) { // all controls have same width ctrlSetWidth(bc, width); ctrlSetHeight(bc, minimumHeight); stretchyht -= minimumHeight; } else { // all controls have same height ctrlSetWidth(bc, minimumWidth); ctrlSetHeight(bc, height); stretchywid -= minimumWidth; } } // 2) now get the size of stretchy controls if (nStretchy != 0) if (b->vertical) stretchyht /= nStretchy; else stretchywid /= nStretchy; for (i = 0; i < b->controls->len; i++) { bc = ptrArrayIndex(b->controls, struct child *, i); if (!childVisible(bc)) continue; if (ctrlStretchy(bc)) { ctrlSetWidth(bc, stretchywid); ctrlSetHeight(bc, stretchyht); } } // 3) now we can position controls // first, make relative to the top-left corner of the container x = 0; y = 0; for (i = 0; i < b->controls->len; i++) { bc = ptrArrayIndex(b->controls, struct child *, i); if (!childVisible(bc)) continue; childRelayout(bc, x, y, ctrlWidth(bc), ctrlHeight(bc)); if (b->vertical) y += ctrlHeight(bc) + ypadding; else x += ctrlWidth(bc) + xpadding; } uiWindowsFreeSizing(d); } static void boxContainerUpdateState(uiControl *c) { uiBox *b = uiBox(c); struct child *bc; uintmax_t i; for (i = 0; i < b->controls->len; i++) { bc = ptrArrayIndex(b->controls, struct child *, i); childUpdateState(bc); } } static void redoControlIDsZOrder(uiBox *b) { struct child *bc; LONG_PTR controlID; HWND insertAfter; uintmax_t i; controlID = 100; insertAfter = NULL; for (i = 0; i < b->controls->len; i++) { bc = ptrArrayIndex(b->controls, struct child *, i); childAssignControlIDZOrder(bc, &controlID, &insertAfter); } } static void boxArrangeChildrenControlIDsZOrder(uiWindowsControl *c) { uiBox *b = uiBox(c); redoControlIDsZOrder(b); } void uiBoxAppend(uiBox *b, uiControl *c, int stretchy) { struct child *bc; bc = newChild(c, uiControl(b), b->hwnd); ctrlSetStretchy(bc, stretchy); ptrArrayAppend(b->controls, bc); redoControlIDsZOrder(b); uiWindowsControlQueueRelayout(uiWindowsControl(b)); } void uiBoxDelete(uiBox *b, uintmax_t index) { struct child *bc; bc = ptrArrayIndex(b->controls, struct child *, index); ptrArrayDelete(b->controls, index); childRemove(bc); redoControlIDsZOrder(b); uiWindowsControlQueueRelayout(uiWindowsControl(b)); } int uiBoxPadded(uiBox *b) { return b->padded; } void uiBoxSetPadded(uiBox *b, int padded) { b->padded = padded; uiWindowsControlQueueRelayout(uiWindowsControl(b)); } static uiBox *finishNewBox(int vertical) { uiBox *b; b = (uiBox *) uiNewControl(uiBox); b->hwnd = newContainer(); b->vertical = vertical; b->controls = newPtrArray(); uiWindowsFinishNewControl(b, uiBox); uiControl(b)->ContainerUpdateState = boxContainerUpdateState; uiWindowsControl(b)->Relayout = boxRelayout; uiWindowsControl(b)->ArrangeChildrenControlIDsZOrder = boxArrangeChildrenControlIDsZOrder; return b; } uiBox *uiNewHorizontalBox(void) { return finishNewBox(0); } uiBox *uiNewVerticalBox(void) { return finishNewBox(1); }