// 6 april 2015 #import "uipriv_darwin.h" #import "attrstr.h" static BOOL canQuit = NO; static NSAutoreleasePool *globalPool; static applicationClass *app; static appDelegate *delegate; static BOOL (^isRunning)(void); static BOOL stepsIsRunning; @implementation applicationClass - (void)sendEvent:(NSEvent *)e { if (sendAreaEvents(e) != 0) return; [super sendEvent:e]; } // NSColorPanel always sends changeColor: to the first responder regardless of whether there's a target set on it // we can override it here (see colorbutton.m) // thanks to mikeash in irc.freenode.net/#macdev for informing me this is how the first responder chain is initiated // it turns out NSFontManager also sends changeFont: through this; let's inhibit that here too (see fontbutton.m) - (BOOL)sendAction:(SEL)sel to:(id)to from:(id)from { if (colorButtonInhibitSendAction(sel, from, to)) return NO; if (uiprivFontButtonInhibitSendAction(sel, from, to)) return NO; return [super sendAction:sel to:to from:from]; } // likewise, NSFontManager also sends NSFontPanelValidation messages to the first responder, however it does NOT use sendAction:from:to:! // instead, it uses this one (thanks swillits in irc.freenode.net/#macdev) // we also need to override it (see fontbutton.m) - (id)targetForAction:(SEL)sel to:(id)to from:(id)from { id override; if (uiprivFontButtonOverrideTargetForAction(sel, from, to, &override)) return override; return [super targetForAction:sel to:to from:from]; } // hey look! we're overriding terminate:! // we're going to make sure we can go back to main() whether Cocoa likes it or not! // and just how are we going to do that, hm? // (note: this is called after applicationShouldTerminate:) - (void)terminate:(id)sender { // yes that's right folks: DO ABSOLUTELY NOTHING. // the magic is [NSApp run] will just... stop. // well let's not do nothing; let's actually quit our graceful way NSEvent *e; if (!canQuit) implbug("call to [NSApp terminate:] when not ready to terminate; definitely contact andlabs"); [realNSApp() stop:realNSApp()]; // stop: won't register until another event has passed; let's synthesize one e = [NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:[[NSProcessInfo processInfo] systemUptime] windowNumber:0 context:[NSGraphicsContext currentContext] subtype:0 data1:0 data2:0]; [realNSApp() postEvent:e atStart:NO]; // let pending events take priority (this is what PostQuitMessage() on Windows does so we have to do it here too for parity; thanks to mikeash in irc.freenode.net/#macdev for confirming that this parameter should indeed be NO) // and in case uiMainSteps() was called stepsIsRunning = NO; } @end @implementation appDelegate - (void)dealloc { // Apple docs: "Don't Use Accessor Methods in Initializer Methods and dealloc" [_menuManager release]; [super dealloc]; } - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)app { // for debugging NSLog(@"in applicationShouldTerminate:"); if (shouldQuit()) { canQuit = YES; // this will call terminate:, which is the same as uiQuit() return NSTerminateNow; } return NSTerminateCancel; } - (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app { return NO; } @end uiInitOptions options; const char *uiInit(uiInitOptions *o) { @autoreleasepool { options = *o; app = [[applicationClass sharedApplication] retain]; // don't check for a NO return; something (launch services?) causes running from application bundles to always return NO when asking to change activation policy, even if the change is to the same activation policy! // see https://github.com/andlabs/ui/issues/6 [realNSApp() setActivationPolicy:NSApplicationActivationPolicyRegular]; delegate = [appDelegate new]; [realNSApp() setDelegate:delegate]; initAlloc(); loadFutures(); loadUndocumented(); // always do this so we always have an application menu appDelegate().menuManager = [[menuManager new] autorelease]; [realNSApp() setMainMenu:[appDelegate().menuManager makeMenubar]]; uiprivSetupFontPanel(); uiprivInitUnderlineColors(); } globalPool = [[NSAutoreleasePool alloc] init]; return NULL; } void uiUninit(void) { if (!globalPool) { userbug("You must call uiInit() first!"); } [globalPool release]; @autoreleasepool { uiprivUninitUnderlineColors(); [delegate release]; [realNSApp() setDelegate:nil]; [app release]; uninitAlloc(); } } void uiFreeInitError(const char *err) { } void uiMain(void) { isRunning = ^{ return [realNSApp() isRunning]; }; [realNSApp() run]; } void uiMainSteps(void) { // SDL does this and it seems to be necessary for the menubar to work (see #182) [realNSApp() finishLaunching]; isRunning = ^{ return stepsIsRunning; }; stepsIsRunning = YES; } int uiMainStep(int wait) { struct nextEventArgs nea; nea.mask = NSAnyEventMask; // ProPuke did this in his original PR requesting this // I'm not sure if this will work, but I assume it will... nea.duration = [NSDate distantPast]; if (wait) // but this is normal so it will work nea.duration = [NSDate distantFuture]; nea.mode = NSDefaultRunLoopMode; nea.dequeue = YES; return mainStep(&nea, ^(NSEvent *e) { return NO; }); } // see also: // - http://www.cocoawithlove.com/2009/01/demystifying-nsapplication-by.html // - https://github.com/gnustep/gui/blob/master/Source/NSApplication.m int mainStep(struct nextEventArgs *nea, BOOL (^interceptEvent)(NSEvent *e)) { NSDate *expire; NSEvent *e; NSEventType type; @autoreleasepool { if (!isRunning()) return 0; e = [realNSApp() nextEventMatchingMask:nea->mask untilDate:nea->duration inMode:nea->mode dequeue:nea->dequeue]; if (e == nil) return 1; type = [e type]; if (!interceptEvent(e)) [realNSApp() sendEvent:e]; [realNSApp() updateWindows]; // GNUstep does this // it also updates the Services menu but there doesn't seem to be a public API for that so if (type != NSPeriodic && type != NSMouseMoved) [[realNSApp() mainMenu] update]; return 1; } } void uiQuit(void) { canQuit = YES; [realNSApp() terminate:realNSApp()]; } // thanks to mikeash in irc.freenode.net/#macdev for suggesting the use of Grand Central Dispatch for this // LONGTERM will dispatch_get_main_queue() break after _CFRunLoopSetCurrent()? void uiQueueMain(void (*f)(void *data), void *data) { // dispatch_get_main_queue() is a serial queue so it will not execute multiple uiQueueMain() functions concurrently // the signature of f matches dispatch_function_t dispatch_async_f(dispatch_get_main_queue(), data, f); }