// 6 april 2015 #import "uipriv_darwin.h" void uiMain(void) { [NSApp run]; } void uiQuit(void) { NSEvent *e; [NSApp stop:NSApp]; // stop: won't register until another event has passed; let's synthesize one e = [NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:[[NSProcessInfo processInfo] systemUptime] windowNumber:0 context:[NSGraphicsContext currentContext] subtype:0 data1:0 data2:0]; [NSApp postEvent:e atStart:NO]; // let pending events take priority // TODO really wait? }