// 6 april 2015

// This is not an IDL file for the conventional RPC or Microsoft IDLs.
// Instead, this is for a custom IDL of my own creation.
// You can find it at github.com/andlabs/pgidl

package ui {

// TODO autogenerate this somehow
// TODO alternatively, move AFTER typedefs
raw "#ifndef __UI_UI_H__";
raw "#define __UI_UI_H__";

raw "#include <stdint.h>";

// TODO note that should be initialized to zero
struct InitOptions {
	// TODO cbSize

	// If nonzero, allocations will be logged to stderr.
	// See leaks.awk.
	field debugLogAllocations int;
};

// TODO const char
raw "const char *uiInit(uiInitOptions *);";
raw "void uiFreeInitError(const char *);";

func Main(void);
func Quit(void);

func FreeText(text *char);

raw "typedef struct uiSizingSys uiSizingSys;";

struct Sizing {
	field xPadding intmax_t;
	field yPadding intmax_t;
	field sys *uiSizingSys;
};

interface Control {
	field Internal *void;		// for use by ui only
	func Destroy(void);
	func Handle(void) uintptr_t;
	func SetParent(p *Parent);
	func PreferredSize(d *Sizing, width *intmax_t, height *intmax_t);
	func Resize(x intmax_t, y intmax_t, width intmax_t, height intmax_t, d *Sizing);
	func Visible(void) int;
	func Show(void);
	func Hide(void);
	func ContainerShow(void);
	func ContainerHide(void);
	func Enable(void);
	func Disable(void);
	func ContainerEnable(void);
	func ContainerDisable(void);
};

// Parent represents an OS control that hosts other OS controls.
// It is used internally by package ui and by implementations.
// Window, Tab, and Group all use uiParents to store their controls.
interface Parent {
	// Internal points to internal data.
	// Do not access or alter this field.
	field Internal *void;

	// TODO destroy
	// TODO object destruction debug handler

	// Handle returns the window handle of the uiParent.
	// On Windows, this is a HWND.
	// On GTK+, this is a GtkContainer.
	// On Mac OS X, this is a NSView.
	func Handle(void) uintptr_t;

	// TODO rename and clean this up
	// SetChild sets the uiControl that this uiParent relegates.
	// It calls uiControl.SetParent() which should, in turn, call uiParent.Update().
	// The uiParent should already not have a child and the uiControl should already not have a parent.
	// 
	// child can be NULL, in which case the uiParent has no children.
	// This version should also call uiControl.SetParent(), passing NULL.
	// 
	// If this uiParent has a child already, then the current child is replaced with the new one.
	func SetChild(c *Control);

	// SetMargins sets the margins of the uiParent to the given margins.
	// It does not call uiParent.Update(); its caller must.
	// The units of the margins are backend-defined.
	// The initial margins are all 0.
	func SetMargins(left intmax_t, top intmax_t, right intmax_t, bottom intmax_t);

	// TODO Resize?

	// Update tells the uiParent to re-layout its children immediately.
	// It is called when a widget is shown or hidden or when a control is added or removed from a container such as uiStack.
	func Update(void);
};
func NewParent(osParent uintptr_t) *Parent;

interface Window {
	field Internal *void;
	func Destroy(void);
	func Handle(void) uintptr_t;
	func Title(void) *char;
	func SetTitle(title *const char);
	func Show(void);
	func Hide(void);
	func OnClosing(f *func(w *Window, data *void) int, data *void);
	func SetChild(c *Control);
	func Margined(void) int;
	func SetMargined(margined int);
};
func NewWindow(title *const char, width int, height int) *Window;

interface Button from Control {
	func Text(void) *char;
	func SetText(text *const char);
	func OnClicked(f *func(b *Button, data *void), data *void);
};
func NewButton(text *const char) *Button;

interface Stack from Control {
	func Append(c *Control, stretchy int);
	func Delete(index uintmax_t);
	func Padded(void) int;
	func SetPadded(padded int);
};
func NewHorizontalStack(void) *Stack;
func NewVerticalStack(void) *Stack;

interface Entry from Control {
	func Text(void) *char;
	func SetText(text *const char);
};
func NewEntry(void) *Entry;

interface Checkbox from Control {
	func Text(void) *char;
	func SetText(text *const char);
	func OnToggled(f *func(c *Checkbox, data *void), data *void);
	func Checked(void) int;
	func SetChecked(checked int);
};
func NewCheckbox(text *const char) *Checkbox;

interface Label from Control {
	func Text(void) *char;
	func SetText(text *const char);
};
func NewLabel(text *const char) *Label;

interface Tab from Control {
	func AddPage(name *const char, c *Control);
};
func NewTab(void) *Tab;

raw "#endif";

};