// 18 november 2015 #include "uipriv_haiku.hpp" struct uiGroup { uiHaikuControl c; BStringView *dummy; }; uiHaikuDefineControl( uiGroup, // type name uiGroupType, // type function dummy // handle ) char *uiGroupTitle(uiGroup *g) { // TODO return NULL; } void uiGroupSetTitle(uiGroup *g, const char *title) { // TODO } void uiGroupSetChild(uiGroup *g, uiControl *c) { // TODO } int uiGroupMargined(uiGroup *g) { // TODO return 0; } void uiGroupSetMargined(uiGroup *g, int margined) { // TODO } uiGroup *uiNewGroup(const char *title) { uiGroup *g; g = (uiGroup *) uiNewControl(uiGroupType()); g->dummy = new BStringView(BRect(0, 0, 1, 1), NULL, "TODO uiGroup not implemented"); uiHaikuFinishNewControl(g, uiGroup); return g; }