// 20 june 2016 // kept in a separate file for now // uiImage stores an image for display on screen. // // Images are built from one or more representations, each with the // same aspect ratio but a different pixel size. libui automatically // selects the most appropriate representation for drawing the image // when it comes time to draw the image; what this means depends // on the pixel density of the target context. Therefore, one can use // uiImage to draw higher-detailed images on higher-density // displays. The typical use cases are either: // // - have just a single representation, at which point all screens // use the same image, and thus uiImage acts like a simple // bitmap image, or // - have two images, one at normal resolution and one at 2x // resolution; this matches the current expectations of some // desktop systems at the time of writing (mid-2018) // // uiImage is very simple: it only supports non-premultiplied 32-bit // RGBA images, and libui does not provide any image file loading // or image format conversion utilities on top of that. typedef struct uiImage uiImage; // @role uiImage constructor // uiNewImage creates a new uiImage with the given width and // height. This width and height should be the size in points of the // image in the device-independent case; typically this is the 1x size. // TODO for all uiImage functions: use const void * for const correctness _UI_EXTERN uiImage *uiNewImage(double width, double height); // @role uiImage destructor // uiFreeImage frees the given image and all associated resources. _UI_EXTERN void uiFreeImage(uiImage *i); // uiImageAppend adds a representation to the uiImage. // pixels should point to a byte array of non-premultiplied pixels // stored in [R G B A] order (so ((uint8_t *) pixels)[0] is the R of the // first pixel and [3] is the A of the first pixel). pixelWidth and // pixelHeight is the size *in pixels* of the image, and pixelStride is // the number *of bytes* per row of the pixels array. Therefore, // pixels itself must be at least byteStride * pixelHeight bytes long. // TODO see if we either need the stride or can provide a way to get the OS-preferred stride (in cairo we do) _UI_EXTERN void uiImageAppend(uiImage *i, void *pixels, int pixelWidth, int pixelHeight, int byteStride); // uiTableValue stores a value to be passed along uiTable and // uiTableModel. // // You do not create uiTableValues directly; instead, you create a // uiTableValue of a given type using the specialized constructor // functions. // // uiTableValues are immutable and the uiTableModel and uiTable // take ownership of the uiTableValue object once returned, copying // its contents as necessary. typedef struct uiTableValue uiTableValue; // @role uiTableValue destructor // uiFreeTableValue() frees a uiTableValue. You generally do not // need to call this yourself, as uiTable and uiTableModel do this // for you. In fact, it is an error to call this function on a uiTableValue // that has been given to a uiTable or uiTableModel. You can call this, // however, if you created a uiTableValue that you aren't going to // use later, or if you called a uiTableModelHandler method directly // and thus never transferred ownership of the uiTableValue. _UI_EXTERN void uiFreeTableValue(uiTableValue *v); // uiTableValueType holds the possible uiTableValue types that may // be returned by uiTableValueGetType(). Refer to the documentation // for each type's constructor function for details on each type. // TODO actually validate these _UI_ENUM(uiTableValueType) { uiTableValueTypeString, uiTableValueTypeImage, uiTableValueTypeInt, uiTableValueTypeColor, }; // uiTableValueGetType() returns the type of v. // TODO I don't like this name _UI_EXTERN uiTableValueType uiTableValueGetType(const uiTableValue *v); // uiNewTableValueString() returns a new uiTableValue that contains // str. str is copied; you do not need to keep it alive after // uiNewTableValueString() returns. _UI_EXTERN uiTableValue *uiNewTableValueString(const char *str); // uiTableValueString() returns the string stored in v. The returned // string is owned by v. It is an error to call this on a uiTableValue // that does not hold a string. _UI_EXTERN const char *uiTableValueString(const uiTableValue *v); // uiNewTableValueImage() returns a new uiTableValue that contains // the given uiImage. // // Unlike other similar constructors, uiNewTableValueImage() does // NOT copy the image. This is because images are comparatively // larger than the other objects in question. Therefore, you MUST // keep the image alive as long as the returned uiTableValue is alive. // As a general rule, if libui calls a uiTableModelHandler method, the // uiImage is safe to free once any of your code is once again // executed. _UI_EXTERN uiTableValue *uiNewTableValueImage(uiImage *img); // uiTableValueImage() returns the uiImage stored in v. As these // images are not owned by v, you should not assume anything // about the lifetime of the image (unless you created the image, // and thus control its lifetime). It is an error to call this on a // uiTableValue that does not hold an image. _UI_EXTERN uiImage *uiTableValueImage(const uiTableValue *v); // uiNewTableValueInt() returns a uiTableValue that stores the given // int. This can be used both for boolean values (nonzero is true, as // in C) or progresses (in which case the valid range is -1..100 // inclusive). _UI_EXTERN uiTableValue *uiNewTableValueInt(int i); // uiTableValueInt() returns the int stored in v. It is an error to call // this on a uiTableValue that does not store an int. _UI_EXTERN int uiTableValueInt(const uiTableValue *v); // uiNewTableValueColor() returns a uiTableValue that stores the // given color. _UI_EXTERN uiTableValue *uiNewTableValueColor(double r, double g, double b, double a); // uiTableValueColor() returns the color stored in v. It is an error to // call this on a uiTableValue that does not store a color. // TODO define whether all this, for both uiTableValue and uiAttribute, is undefined behavior or a caught error _UI_EXTERN void uiTableValueColor(const uiTableValue *v, double *r, double *g, double *b, double *a); typedef struct uiTableModel uiTableModel; typedef struct uiTableModelHandler uiTableModelHandler; // TODO validate ranges; validate types on each getter/setter call (? table columns only?) struct uiTableModelHandler { int (*NumColumns)(uiTableModelHandler *, uiTableModel *); uiTableValueType (*ColumnType)(uiTableModelHandler *, uiTableModel *, int); int (*NumRows)(uiTableModelHandler *, uiTableModel *); uiTableValue *(*CellValue)(uiTableModelHandler *, uiTableModel *, int, int); void (*SetCellValue)(uiTableModelHandler *, uiTableModel *, int, int, const uiTableValue *); }; _UI_EXTERN uiTableModel *uiNewTableModel(uiTableModelHandler *mh); _UI_EXTERN void uiFreeTableModel(uiTableModel *m); _UI_EXTERN void uiTableModelRowInserted(uiTableModel *m, int newIndex); _UI_EXTERN void uiTableModelRowChanged(uiTableModel *m, int index); _UI_EXTERN void uiTableModelRowDeleted(uiTableModel *m, int oldIndex); // TODO reordering/moving #define uiTableModelColumnNeverEditable (-1) #define uiTableModelColumnAlwaysEditable (-2) typedef struct uiTableTextColumnOptionalParams uiTableTextColumnOptionalParams; typedef struct uiTableParams uiTableParams; struct uiTableTextColumnOptionalParams { int ColorModelColumn; }; struct uiTableParams { uiTableModel *Model; int RowBackgroundColorModelColumn; }; typedef struct uiTable uiTable; #define uiTable(this) ((uiTable *) (this)) _UI_EXTERN void uiTableAppendTextColumn(uiTable *t, const char *name, int textModelColumn, int textEditableModelColumn, uiTableTextColumnOptionalParams *textParams); _UI_EXTERN void uiTableAppendImageColumn(uiTable *t, const char *name, int imageModelColumn); _UI_EXTERN void uiTableAppendImageTextColumn(uiTable *t, const char *name, int imageModelColumn, int textModelColumn, int textEditableModelColumn, uiTableTextColumnOptionalParams *textParams); _UI_EXTERN void uiTableAppendCheckboxColumn(uiTable *t, const char *name, int checkboxModelColumn, int checkboxEditableModelColumn); _UI_EXTERN void uiTableAppendCheckboxTextColumn(uiTable *t, const char *name, int checkboxModelColumn, int checkboxEditableModelColumn, int textModelColumn, int textEditableModelColumn, uiTableTextColumnOptionalParams *textParams); _UI_EXTERN void uiTableAppendProgressBarColumn(uiTable *t, const char *name, int progressModelColumn); _UI_EXTERN void uiTableAppendButtonColumn(uiTable *t, const char *name, int buttonModelColumn, int buttonClickableModelColumn); _UI_EXTERN uiTable *uiNewTable(uiTableParams *params);