// 27 april 2015 #include "uipriv_windows.hpp" #define windowClass L"libui_uiWindowClass" struct uiWindow { uiWindowsControl c; HWND hwnd; HMENU menubar; uiControl *child; BOOL shownOnce; int visible; int (*onClosing)(uiWindow *, void *); void *onClosingData; int margined; BOOL hasMenubar; void (*onPositionChanged)(uiWindow *, void *); void *onPositionChangedData; BOOL changingPosition; // to avoid triggering the above when programmatically doing this void (*onContentSizeChanged)(uiWindow *, void *); void *onContentSizeChangedData; BOOL changingSize; int fullscreen; WINDOWPLACEMENT fsPrevPlacement; int borderless; }; // from https://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing #define windowMargin 7 static void windowMargins(uiWindow *w, int *mx, int *my) { uiWindowsSizing sizing; *mx = 0; *my = 0; if (!w->margined) return; uiWindowsGetSizing(w->hwnd, &sizing); *mx = windowMargin; *my = windowMargin; uiWindowsSizingDlgUnitsToPixels(&sizing, mx, my); } static void windowRelayout(uiWindow *w) { int x, y, width, height; RECT r; int mx, my; HWND child; if (w->child == NULL) return; x = 0; y = 0; uiWindowsEnsureGetClientRect(w->hwnd, &r); width = r.right - r.left; height = r.bottom - r.top; windowMargins(w, &mx, &my); x += mx; y += my; width -= 2 * mx; height -= 2 * my; child = (HWND) uiControlHandle(w->child); uiWindowsEnsureMoveWindowDuringResize(child, x, y, width, height); } static LRESULT CALLBACK windowWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { LONG_PTR ww; uiWindow *w; CREATESTRUCTW *cs = (CREATESTRUCTW *) lParam; WINDOWPOS *wp = (WINDOWPOS *) lParam; MINMAXINFO *mmi = (MINMAXINFO *) lParam; int width, height; LRESULT lResult; ww = GetWindowLongPtrW(hwnd, GWLP_USERDATA); if (ww == 0) { if (uMsg == WM_CREATE) SetWindowLongPtrW(hwnd, GWLP_USERDATA, (LONG_PTR) (cs->lpCreateParams)); // fall through to DefWindowProc() anyway return DefWindowProcW(hwnd, uMsg, wParam, lParam); } w = uiWindow((void *) ww); if (handleParentMessages(hwnd, uMsg, wParam, lParam, &lResult) != FALSE) return lResult; switch (uMsg) { case WM_COMMAND: // not a menu if (lParam != 0) break; if (HIWORD(wParam) != 0) break; runMenuEvent(LOWORD(wParam), uiWindow(w)); return 0; case WM_WINDOWPOSCHANGED: if ((wp->flags & SWP_NOMOVE) == 0) if (!w->changingPosition) (*(w->onPositionChanged))(w, w->onPositionChangedData); // and continue anyway if ((wp->flags & SWP_NOSIZE) != 0) break; if (w->onContentSizeChanged != NULL) // TODO figure out why this is happening too early if (!w->changingSize) (*(w->onContentSizeChanged))(w, w->onContentSizeChangedData); windowRelayout(w); return 0; case WM_GETMINMAXINFO: // ensure the user cannot resize the window smaller than its minimum size lResult = DefWindowProcW(hwnd, uMsg, wParam, lParam); uiWindowsControlMinimumSize(uiWindowsControl(w), &width, &height); // width and height are in client coordinates; ptMinTrackSize is in window coordinates clientSizeToWindowSize(w->hwnd, &width, &height, w->hasMenubar); mmi->ptMinTrackSize.x = width; mmi->ptMinTrackSize.y = height; return lResult; case WM_PRINTCLIENT: // we do no special painting; just erase the background // don't worry about the return value; we let DefWindowProcW() handle this message SendMessageW(hwnd, WM_ERASEBKGND, wParam, lParam); return 0; case WM_CLOSE: if ((*(w->onClosing))(w, w->onClosingData)) uiControlDestroy(uiControl(w)); return 0; // we destroyed it already } return DefWindowProcW(hwnd, uMsg, wParam, lParam); } ATOM registerWindowClass(HICON hDefaultIcon, HCURSOR hDefaultCursor) { WNDCLASSW wc; ZeroMemory(&wc, sizeof (WNDCLASSW)); wc.lpszClassName = windowClass; wc.lpfnWndProc = windowWndProc; wc.hInstance = hInstance; wc.hIcon = hDefaultIcon; wc.hCursor = hDefaultCursor; wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1); return RegisterClassW(&wc); } void unregisterWindowClass(void) { if (UnregisterClassW(windowClass, hInstance) == 0) logLastError(L"error unregistering uiWindow window class"); } static int defaultOnClosing(uiWindow *w, void *data) { return 0; } static void defaultOnPositionContentSizeChanged(uiWindow *w, void *data) { // do nothing } static std::map windows; static void uiWindowDestroy(uiControl *c) { uiWindow *w = uiWindow(c); // first hide ourselves ShowWindow(w->hwnd, SW_HIDE); // now destroy the child if (w->child != NULL) { uiControlSetParent(w->child, NULL); uiControlDestroy(w->child); } // now free the menubar, if any if (w->menubar != NULL) freeMenubar(w->menubar); // and finally free ourselves windows.erase(w); uiWindowsEnsureDestroyWindow(w->hwnd); uiFreeControl(uiControl(w)); } uiWindowsControlDefaultHandle(uiWindow) uiControl *uiWindowParent(uiControl *c) { return NULL; } void uiWindowSetParent(uiControl *c, uiControl *parent) { uiUserBugCannotSetParentOnToplevel("uiWindow"); } static int uiWindowToplevel(uiControl *c) { return 1; } // TODO initial state of windows is hidden; ensure this here and make it so on other platforms static int uiWindowVisible(uiControl *c) { uiWindow *w = uiWindow(c); return w->visible; } static void uiWindowShow(uiControl *c) { uiWindow *w = uiWindow(c); w->visible = 1; // just in case the window's minimum size wasn't recalculated already ensureMinimumWindowSize(w); if (w->shownOnce) { ShowWindow(w->hwnd, SW_SHOW); return; } w->shownOnce = TRUE; // make sure the child is the correct size uiWindowsControlMinimumSizeChanged(uiWindowsControl(w)); ShowWindow(w->hwnd, nCmdShow); if (UpdateWindow(w->hwnd) == 0) logLastError(L"error calling UpdateWindow() after showing uiWindow for the first time"); } static void uiWindowHide(uiControl *c) { uiWindow *w = uiWindow(c); w->visible = 0; ShowWindow(w->hwnd, SW_HIDE); } // TODO we don't want the window to be disabled completely; that would prevent it from being moved! ...would it? uiWindowsControlDefaultEnabled(uiWindow) uiWindowsControlDefaultEnable(uiWindow) uiWindowsControlDefaultDisable(uiWindow) // TODO we need to do something about undocumented fields in the OS control types uiWindowsControlDefaultSyncEnableState(uiWindow) // TODO uiWindowsControlDefaultSetParentHWND(uiWindow) static void uiWindowMinimumSize(uiWindowsControl *c, int *width, int *height) { uiWindow *w = uiWindow(c); int mx, my; *width = 0; *height = 0; if (w->child != NULL) uiWindowsControlMinimumSize(uiWindowsControl(w->child), width, height); windowMargins(w, &mx, &my); *width += 2 * mx; *height += 2 * my; } static void uiWindowMinimumSizeChanged(uiWindowsControl *c) { uiWindow *w = uiWindow(c); if (uiWindowsControlTooSmall(uiWindowsControl(w))) { // TODO figure out what to do with this function // maybe split it into two so WM_GETMINMAXINFO can use it? ensureMinimumWindowSize(w); return; } // otherwise we only need to re-layout everything windowRelayout(w); } static void uiWindowLayoutRect(uiWindowsControl *c, RECT *r) { uiWindow *w = uiWindow(c); // the layout rect is the client rect in this case uiWindowsEnsureGetClientRect(w->hwnd, r); } uiWindowsControlDefaultAssignControlIDZOrder(uiWindow) static void uiWindowChildVisibilityChanged(uiWindowsControl *c) { // TODO eliminate the redundancy uiWindowsControlMinimumSizeChanged(c); } char *uiWindowTitle(uiWindow *w) { return uiWindowsWindowText(w->hwnd); } void uiWindowSetTitle(uiWindow *w, const char *title) { uiWindowsSetWindowText(w->hwnd, title); // don't queue resize; the caption isn't part of what affects layout and sizing of the client area (it'll be ellipsized if too long) } void uiWindowPosition(uiWindow *w, int *x, int *y) { RECT r; uiWindowsEnsureGetWindowRect(w->hwnd, &r); *x = r.left; *y = r.top; } void uiWindowSetPosition(uiWindow *w, int x, int y) { w->changingPosition = TRUE; if (SetWindowPos(w->hwnd, NULL, x, y, 0, 0, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER) == 0) logLastError(L"error moving window"); w->changingPosition = FALSE; } // this is used for both fullscreening and centering // see also https://blogs.msdn.microsoft.com/oldnewthing/20100412-00/?p=14353 and https://blogs.msdn.microsoft.com/oldnewthing/20050505-04/?p=35703 static void windowMonitorRect(HWND hwnd, RECT *r) { HMONITOR monitor; MONITORINFO mi; monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY); ZeroMemory(&mi, sizeof (MONITORINFO)); mi.cbSize = sizeof (MONITORINFO); if (GetMonitorInfoW(monitor, &mi) == 0) { logLastError(L"error getting window monitor rect"); // default to SM_CXSCREEN x SM_CYSCREEN to be safe r->left = 0; r->top = 0; r->right = GetSystemMetrics(SM_CXSCREEN); r->bottom = GetSystemMetrics(SM_CYSCREEN); return; } *r = mi.rcMonitor; } // TODO use the work rect instead? void uiWindowCenter(uiWindow *w) { RECT wr, mr; int x, y; LONG wwid, mwid; LONG wht, mht; uiWindowsEnsureGetWindowRect(w->hwnd, &wr); windowMonitorRect(w->hwnd, &mr); wwid = wr.right - wr.left; mwid = mr.right - mr.left; x = (mwid - wwid) / 2; wht = wr.bottom - wr.top; mht = mr.bottom - mr.top; y = (mht - wht) / 2; // y is now evenly divided, however https://msdn.microsoft.com/en-us/library/windows/desktop/dn742502(v=vs.85).aspx says that 45% should go above and 55% should go below // so just move 5% of the way up // TODO should this be on the work area? // TODO is this calculation correct? y -= y / 20; uiWindowSetPosition(w, x, y); } void uiWindowOnPositionChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data) { w->onPositionChanged = f; w->onPositionChangedData = data; } void uiWindowContentSize(uiWindow *w, int *width, int *height) { RECT r; uiWindowsEnsureGetClientRect(w->hwnd, &r); *width = r.right - r.left; *height = r.bottom - r.top; } // TODO should this disallow too small? void uiWindowSetContentSize(uiWindow *w, int width, int height) { w->changingSize = TRUE; clientSizeToWindowSize(w->hwnd, &width, &height, w->hasMenubar); if (SetWindowPos(w->hwnd, NULL, 0, 0, width, height, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER) == 0) logLastError(L"error resizing window"); w->changingSize = FALSE; } int uiWindowFullscreen(uiWindow *w) { return w->fullscreen; } void uiWindowSetFullscreen(uiWindow *w, int fullscreen) { RECT r; if (w->fullscreen && fullscreen) return; if (!w->fullscreen && !fullscreen) return; w->fullscreen = fullscreen; w->changingSize = TRUE; if (w->fullscreen) { ZeroMemory(&(w->fsPrevPlacement), sizeof (WINDOWPLACEMENT)); w->fsPrevPlacement.length = sizeof (WINDOWPLACEMENT); if (GetWindowPlacement(w->hwnd, &(w->fsPrevPlacement)) == 0) logLastError(L"error getting old window placement"); windowMonitorRect(w->hwnd, &r); setStyle(w->hwnd, getStyle(w->hwnd) & ~WS_OVERLAPPEDWINDOW); if (SetWindowPos(w->hwnd, HWND_TOP, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_FRAMECHANGED | SWP_NOOWNERZORDER) == 0) logLastError(L"error making window fullscreen"); } else { if (!w->borderless) // keep borderless until that is turned off setStyle(w->hwnd, getStyle(w->hwnd) | WS_OVERLAPPEDWINDOW); if (SetWindowPlacement(w->hwnd, &(w->fsPrevPlacement)) == 0) logLastError(L"error leaving fullscreen"); if (SetWindowPos(w->hwnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER) == 0) logLastError(L"error restoring window border after fullscreen"); } w->changingSize = FALSE; } void uiWindowOnContentSizeChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data) { w->onContentSizeChanged = f; w->onContentSizeChangedData = data; } void uiWindowOnClosing(uiWindow *w, int (*f)(uiWindow *, void *), void *data) { w->onClosing = f; w->onClosingData = data; } int uiWindowBorderless(uiWindow *w) { return w->borderless; } void uiWindowSetBorderless(uiWindow *w, int borderless) { w->borderless = borderless; if (w->borderless) setStyle(w->hwnd, getStyle(w->hwnd) & ~WS_OVERLAPPEDWINDOW); else if (!w->fullscreen) // keep borderless until leaving fullscreen setStyle(w->hwnd, getStyle(w->hwnd) | WS_OVERLAPPEDWINDOW); } void uiWindowSetChild(uiWindow *w, uiControl *child) { if (w->child != NULL) { uiControlSetParent(w->child, NULL); uiWindowsControlSetParentHWND(uiWindowsControl(w->child), NULL); } w->child = child; if (w->child != NULL) { uiControlSetParent(w->child, uiControl(w)); uiWindowsControlSetParentHWND(uiWindowsControl(w->child), w->hwnd); uiWindowsControlAssignSoleControlIDZOrder(uiWindowsControl(w->child)); windowRelayout(w); } } int uiWindowMargined(uiWindow *w) { return w->margined; } void uiWindowSetMargined(uiWindow *w, int margined) { w->margined = margined; windowRelayout(w); } // see http://blogs.msdn.com/b/oldnewthing/archive/2003/09/11/54885.aspx and http://blogs.msdn.com/b/oldnewthing/archive/2003/09/13/54917.aspx // TODO use clientSizeToWindowSize() static void setClientSize(uiWindow *w, int width, int height, BOOL hasMenubar, DWORD style, DWORD exstyle) { RECT window; window.left = 0; window.top = 0; window.right = width; window.bottom = height; if (AdjustWindowRectEx(&window, style, hasMenubar, exstyle) == 0) logLastError(L"error getting real window coordinates"); if (hasMenubar) { RECT temp; temp = window; temp.bottom = 0x7FFF; // infinite height SendMessageW(w->hwnd, WM_NCCALCSIZE, (WPARAM) FALSE, (LPARAM) (&temp)); window.bottom += temp.top; } if (SetWindowPos(w->hwnd, NULL, 0, 0, window.right - window.left, window.bottom - window.top, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER) == 0) logLastError(L"error resizing window"); } uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar) { uiWindow *w; WCHAR *wtitle; BOOL hasMenubarBOOL; uiWindowsNewControl(uiWindow, w); hasMenubarBOOL = FALSE; if (hasMenubar) hasMenubarBOOL = TRUE; w->hasMenubar = hasMenubarBOOL; #define style WS_OVERLAPPEDWINDOW #define exstyle 0 wtitle = toUTF16(title); w->hwnd = CreateWindowExW(exstyle, windowClass, wtitle, style, CW_USEDEFAULT, CW_USEDEFAULT, // use the raw width and height for now // this will get CW_USEDEFAULT (hopefully) predicting well // even if it doesn't, we're adjusting it later width, height, NULL, NULL, hInstance, w); if (w->hwnd == NULL) logLastError(L"error creating window"); uiFree(wtitle); if (hasMenubar) { w->menubar = makeMenubar(); if (SetMenu(w->hwnd, w->menubar) == 0) logLastError(L"error giving menu to window"); } // and use the proper size setClientSize(w, width, height, hasMenubarBOOL, style, exstyle); uiWindowOnClosing(w, defaultOnClosing, NULL); uiWindowOnPositionChanged(w, defaultOnPositionContentSizeChanged, NULL); uiWindowOnContentSizeChanged(w, defaultOnPositionContentSizeChanged, NULL); windows[w] = true; return w; } // this cannot queue a resize because it's called by the resize handler void ensureMinimumWindowSize(uiWindow *w) { int width, height; RECT r; uiWindowsControlMinimumSize(uiWindowsControl(w), &width, &height); uiWindowsEnsureGetClientRect(w->hwnd, &r); if (width < (r.right - r.left)) // preserve width if larger width = r.right - r.left; if (height < (r.bottom - r.top)) // preserve height if larger height = r.bottom - r.top; clientSizeToWindowSize(w->hwnd, &width, &height, w->hasMenubar); if (SetWindowPos(w->hwnd, NULL, 0, 0, width, height, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER) == 0) logLastError(L"error resizing window"); } void disableAllWindowsExcept(uiWindow *which) { for (auto &w : windows) { if (w.first == which) continue; EnableWindow(w.first->hwnd, FALSE); } } void enableAllWindowsExcept(uiWindow *which) { for (auto &w : windows) { if (w.first == which) continue; if (!uiControlEnabled(uiControl(w.first))) continue; EnableWindow(w.first->hwnd, TRUE); } }