// 6 january 2015 #define UNICODE #define _UNICODE #define STRICT #define STRICT_TYPED_ITEMIDS #define CINTERFACE #define COBJMACROS // see https://github.com/golang/go/issues/9916#issuecomment-74812211 #define INITGUID // get Windows version right; right now Windows XP #define WINVER 0x0501 #define _WIN32_WINNT 0x0501 #define _WIN32_WINDOWS 0x0501 /* according to Microsoft's winperf.h */ #define _WIN32_IE 0x0600 /* according to Microsoft's sdkddkver.h */ #define NTDDI_VERSION 0x05010000 /* according to Microsoft's sdkddkver.h */ #include #include #include #include #include #include #include #include #include #include #include #include #include "../out/ui.h" #include "../ui_windows.h" #include "../uipriv.h" // ui internal window messages enum { // redirected WM_COMMAND and WM_NOTIFY msgCOMMAND = WM_APP + 0x40, // start offset just to be safe msgNOTIFY, msgHasTabStops, msgConsoleEndSession, }; // init.c extern HINSTANCE hInstance; extern int nCmdShow; extern HFONT hMessageFont; extern HBRUSH hollowBrush; // util.c extern int windowClassOf(HWND, ...); extern void mapWindowRect(HWND, HWND, RECT *); extern DWORD getStyle(HWND); extern void setStyle(HWND, DWORD); extern DWORD getExStyle(HWND); extern void setExStyle(HWND, DWORD); // text.c extern WCHAR *toUTF16(const char *); extern char *toUTF8(const WCHAR *); extern WCHAR *windowText(HWND); ///////////////////////////////// // resize.c extern void initResizes(void); extern void uninitResizes(void); extern void queueResize(uiControl *); extern void doResizes(void); extern void moveWindow(HWND, intmax_t, intmax_t, intmax_t, intmax_t); extern void moveAndReorderWindow(HWND, HWND, intmax_t, intmax_t, intmax_t, intmax_t); // utilwindow.c extern HWND utilWindow; extern const char *initUtilWindow(HICON, HCURSOR); extern void uninitUtilWindow(void); // parent.c extern BOOL handleParentMessages(HWND, UINT, WPARAM, LPARAM, LRESULT *); // debug.c extern HRESULT logLastError(const char *); extern HRESULT logHRESULT(const char *, HRESULT); extern HRESULT logMemoryExhausted(const char *); // window.c extern ATOM registerWindowClass(HICON, HCURSOR); extern void unregisterWindowClass(void); // container.c #define containerClass L"libui_uiContainerClass" extern ATOM initContainer(HICON, HCURSOR); extern void uninitContainer(void); // menu.c extern HMENU makeMenubar(void); extern const uiMenuItem *menuIDToItem(UINT_PTR); extern void runMenuEvent(WORD, uiWindow *); extern void freeMenubar(HMENU); extern void uninitMenus(void); // alloc.c extern int initAlloc(void); extern void uninitAlloc(void); // tab.c extern void tabEnterTabNavigation(HWND); extern void tabLeaveTabNavigation(HWND);