// 17 january 2017 #include "uipriv_windows.hpp" #include "draw.hpp" // TODO // - consider the warnings about antialiasing in the PadWrite sample // - if that's not a problem, do we have overlapping rects in the hittest sample? I can't tell... // - empty string: nLines == 1 and all checks out except extents has x == 0 when not left aligned // - paragraph alignment is subject to RTL mirroring; see if it is on other platforms // - add overhang info to metrics? // TODO verify our renderer is correct, especially with regards to snapping struct uiDrawTextLayout { IDWriteTextFormat *format; IDWriteTextLayout *layout; std::vector *backgroundFuncs; UINT32 nLines; struct lineInfo *lineInfo; // for converting DirectWrite indices from/to byte offsets size_t *u8tou16; size_t nUTF8; size_t *u16tou8; size_t nUTF16; }; // TODO copy notes about DirectWrite DIPs being equal to Direct2D DIPs here // typographic points are 1/72 inch; this parameter is 1/96 inch // fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx #define pointSizeToDWriteSize(size) (size * (96.0 / 72.0)) // TODO should be const but then I can't operator[] on it; the real solution is to find a way to do designated array initializers in C++11 but I do not know enough C++ voodoo to make it work (it is possible but no one else has actually done it before) std::map dwriteItalics = { { uiDrawTextItalicNormal, DWRITE_FONT_STYLE_NORMAL }, { uiDrawTextItalicOblique, DWRITE_FONT_STYLE_OBLIQUE }, { uiDrawTextItalicItalic, DWRITE_FONT_STYLE_ITALIC }, }; // TODO should be const but then I can't operator[] on it; the real solution is to find a way to do designated array initializers in C++11 but I do not know enough C++ voodoo to make it work (it is possible but no one else has actually done it before) std::map dwriteStretches = { { uiDrawTextStretchUltraCondensed, DWRITE_FONT_STRETCH_ULTRA_CONDENSED }, { uiDrawTextStretchExtraCondensed, DWRITE_FONT_STRETCH_EXTRA_CONDENSED }, { uiDrawTextStretchCondensed, DWRITE_FONT_STRETCH_CONDENSED }, { uiDrawTextStretchSemiCondensed, DWRITE_FONT_STRETCH_SEMI_CONDENSED }, { uiDrawTextStretchNormal, DWRITE_FONT_STRETCH_NORMAL }, { uiDrawTextStretchSemiExpanded, DWRITE_FONT_STRETCH_SEMI_EXPANDED }, { uiDrawTextStretchExpanded, DWRITE_FONT_STRETCH_EXPANDED }, { uiDrawTextStretchExtraExpanded, DWRITE_FONT_STRETCH_EXTRA_EXPANDED }, { uiDrawTextStretchUltraExpanded, DWRITE_FONT_STRETCH_ULTRA_EXPANDED }, }; struct lineInfo { size_t startPos; // in UTF-16 points size_t endPos; size_t newlineCount; double x; double y; double width; double height; double baseline; }; // this function is deeply indebted to the PadWrite sample: https://github.com/Microsoft/Windows-classic-samples/blob/master/Samples/Win7Samples/multimedia/DirectWrite/PadWrite/TextEditor.cpp static void computeLineInfo(uiDrawTextLayout *tl) { DWRITE_LINE_METRICS *dlm; size_t nextStart; UINT32 i, j; DWRITE_HIT_TEST_METRICS *htm; UINT32 nFragments, unused; HRESULT hr; // TODO make sure this is legal; if not, switch to GetMetrics() and use its line count field instead hr = tl->layout->GetLineMetrics(NULL, 0, &(tl->nLines)); // ugh, HRESULT_TO_WIN32() is an inline function and is not constexpr so we can't use switch here if (hr == S_OK) { // TODO what do we do here } else if (hr != E_NOT_SUFFICIENT_BUFFER) logHRESULT(L"error getting number of lines in IDWriteTextLayout", hr); tl->lineInfo = (struct lineInfo *) uiAlloc(tl->nLines * sizeof (struct lineInfo), "struct lineInfo[] (text layout)"); dlm = new DWRITE_LINE_METRICS[tl->nLines]; // we can't pass NULL here; it outright crashes if we do // TODO verify the numbers haven't changed hr = tl->layout->GetLineMetrics(dlm, tl->nLines, &unused); if (hr != S_OK) logHRESULT(L"error getting IDWriteTextLayout line metrics", hr); // assume the first line starts at position 0 and the string flow is incremental nextStart = 0; for (i = 0; i < tl->nLines; i++) { tl->lineInfo[i].startPos = nextStart; tl->lineInfo[i].endPos = nextStart + dlm[i].length; tl->lineInfo[i].newlineCount = dlm[i].newlineLength; nextStart = tl->lineInfo[i].endPos; // a line can have multiple fragments; for example, if there's a bidirectional override in the middle of a line hr = tl->layout->HitTestTextRange(tl->lineInfo[i].startPos, (tl->lineInfo[i].endPos - tl->lineInfo[i].newlineCount) - tl->lineInfo[i].startPos, 0, 0, NULL, 0, &nFragments); if (hr != S_OK && hr != E_NOT_SUFFICIENT_BUFFER) logHRESULT(L"error getting IDWriteTextLayout line fragment count", hr); htm = new DWRITE_HIT_TEST_METRICS[nFragments]; // TODO verify unused == nFragments? hr = tl->layout->HitTestTextRange(tl->lineInfo[i].startPos, (tl->lineInfo[i].endPos - tl->lineInfo[i].newlineCount) - tl->lineInfo[i].startPos, 0, 0, htm, nFragments, &unused); // TODO can this return E_NOT_SUFFICIENT_BUFFER again? if (hr != S_OK) logHRESULT(L"error getting IDWriteTextLayout line fragment metrics", hr); // TODO verify htm.textPosition and htm.length against dtm[i]/tl->lineInfo[i]? tl->lineInfo[i].x = htm[0].left; tl->lineInfo[i].y = htm[0].top; // TODO does this not include trailing whitespace? I forget tl->lineInfo[i].width = htm[0].width; tl->lineInfo[i].height = htm[0].height; for (j = 1; j < nFragments; j++) { // this is correct even if the leftmost fragment on the line is RTL if (tl->lineInfo[i].x > htm[j].left) tl->lineInfo[i].x = htm[j].left; tl->lineInfo[i].width += htm[j].width; // TODO verify y and height haven't changed? } // TODO verify dlm[i].height == htm.height? delete[] htm; // TODO on Windows 8.1 and/or 10 we can use DWRITE_LINE_METRICS1 to get specific info about the ascent and descent; do we have an alternative? // TODO and even on those platforms can we somehow split tyographic leading from spacing? // TODO and on that note, can we have both line spacing proportionally above and uniformly below? tl->lineInfo[i].baseline = dlm[i].baseline; } delete[] dlm; } // TODO should be const but then I can't operator[] on it; the real solution is to find a way to do designated array initializers in C++11 but I do not know enough C++ voodoo to make it work (it is possible but no one else has actually done it before) static std::map dwriteAligns = { { uiDrawTextAlignLeft, DWRITE_TEXT_ALIGNMENT_LEADING }, { uiDrawTextAlignCenter, DWRITE_TEXT_ALIGNMENT_CENTER }, { uiDrawTextAlignRight, DWRITE_TEXT_ALIGNMENT_TRAILING }, }; uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *p) { uiDrawTextLayout *tl; WCHAR *wDefaultFamily; DWRITE_WORD_WRAPPING wrap; FLOAT maxWidth; HRESULT hr; tl = uiNew(uiDrawTextLayout); wDefaultFamily = toUTF16(p->DefaultFont->Family); hr = dwfactory->CreateTextFormat( wDefaultFamily, NULL, // for the most part, DirectWrite weights correlate to ours // the differences: // - Minimum — libui: 0, DirectWrite: 1 // - Maximum — libui: 1000, DirectWrite: 999 // TODO figure out what to do about this shorter range (the actual major values are the same (but with different names), so it's just a range issue) (DWRITE_FONT_WEIGHT) (p->DefaultFont->Weight), dwriteItalics[p->DefaultFont->Italic], dwriteStretches[p->DefaultFont->Stretch], pointSizeToDWriteSize(p->DefaultFont->Size), // see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx // TODO use the current locale? L"", &(tl->format)); if (hr != S_OK) logHRESULT(L"error creating IDWriteTextFormat", hr); hr = tl->format->SetTextAlignment(dwriteAligns[p->Align]); if (hr != S_OK) logHRESULT(L"error applying text layout alignment", hr); hr = dwfactory->CreateTextLayout( (const WCHAR *) attrstrUTF16(p->String), attrstrUTF16Len(p->String), tl->format, // FLOAT is float, not double, so this should work... TODO FLT_MAX, FLT_MAX, &(tl->layout)); if (hr != S_OK) logHRESULT(L"error creating IDWriteTextLayout", hr); // and set the width // this is the only wrapping mode (apart from "no wrap") available prior to Windows 8.1 (TODO verify this fact) (TODO this should be the default anyway) wrap = DWRITE_WORD_WRAPPING_WRAP; maxWidth = (FLOAT) (p->Width); if (p->Width < 0) { // TODO is this wrapping juggling even necessary? wrap = DWRITE_WORD_WRAPPING_NO_WRAP; // setting the max width in this case technically isn't needed since the wrap mode will simply ignore the max width, but let's do it just to be safe maxWidth = FLT_MAX; // see TODO above } hr = tl->layout->SetWordWrapping(wrap); if (hr != S_OK) logHRESULT(L"error setting IDWriteTextLayout word wrapping mode", hr); hr = tl->layout->SetMaxWidth(maxWidth); if (hr != S_OK) logHRESULT(L"error setting IDWriteTextLayout max layout width", hr); attrstrToIDWriteTextLayoutAttrs(p, tl->layout, &(tl->backgroundFuncs)); computeLineInfo(tl); // and finally copy the UTF-8/UTF-16 index conversion tables tl->u8tou16 = attrstrCopyUTF8ToUTF16(p->String, &(tl->nUTF8)); tl->u16tou8 = attrstrCopyUTF16ToUTF8(p->String, &(tl->nUTF16)); // TODO can/should this be moved elsewhere? uiFree(wDefaultFamily); return tl; } void uiDrawFreeTextLayout(uiDrawTextLayout *tl) { uiFree(tl->u16tou8); uiFree(tl->u8tou16); uiFree(tl->lineInfo); delete tl->backgroundFuncs; tl->layout->Release(); tl->format->Release(); uiFree(tl); } static HRESULT mkSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a, ID2D1SolidColorBrush **brush) { D2D1_BRUSH_PROPERTIES props; D2D1_COLOR_F color; ZeroMemory(&props, sizeof (D2D1_BRUSH_PROPERTIES)); props.opacity = 1.0; // identity matrix props.transform._11 = 1; props.transform._22 = 1; color.r = r; color.g = g; color.b = b; color.a = a; return rt->CreateSolidColorBrush( &color, &props, brush); } static ID2D1SolidColorBrush *mustMakeSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a) { ID2D1SolidColorBrush *brush; HRESULT hr; hr = mkSolidBrush(rt, r, g, b, a, &brush); if (hr != S_OK) logHRESULT(L"error creating solid brush", hr); return brush; } // some of the stuff we want to do isn't possible with what DirectWrite provides itself; we need to do it ourselves // this is based on http://www.charlespetzold.com/blog/2014/01/Character-Formatting-Extensions-with-DirectWrite.html class textRenderer : public IDWriteTextRenderer { ULONG refcount; ID2D1RenderTarget *rt; BOOL snap; ID2D1SolidColorBrush *black; public: textRenderer(ID2D1RenderTarget *rt, BOOL snap, ID2D1SolidColorBrush *black) { this->refcount = 1; this->rt = rt; this->snap = snap; this->black = black; } // IUnknown virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject) { if (ppvObject == NULL) return E_POINTER; if (riid == IID_IUnknown || riid == __uuidof (IDWritePixelSnapping) || riid == __uuidof (IDWriteTextRenderer)) { this->AddRef(); *ppvObject = this; return S_OK; } *ppvObject = NULL; return E_NOINTERFACE; } virtual ULONG STDMETHODCALLTYPE AddRef(void) { this->refcount++; return this->refcount; } virtual ULONG STDMETHODCALLTYPE Release(void) { this->refcount--; if (this->refcount == 0) { delete this; return 0; } return this->refcount; } // IDWritePixelSnapping virtual HRESULT STDMETHODCALLTYPE GetCurrentTransform(void *clientDrawingContext, DWRITE_MATRIX *transform) { D2D1_MATRIX_3X2_F d2dtf; if (transform == NULL) return E_POINTER; this->rt->GetTransform(&d2dtf); transform->m11 = d2dtf._11; transform->m12 = d2dtf._12; transform->m21 = d2dtf._21; transform->m22 = d2dtf._22; transform->dx = d2dtf._31; transform->dy = d2dtf._32; return S_OK; } virtual HRESULT STDMETHODCALLTYPE GetPixelsPerDip(void *clientDrawingContext, FLOAT *pixelsPerDip) { FLOAT dpix, dpiy; if (pixelsPerDip == NULL) return E_POINTER; this->rt->GetDpi(&dpix, &dpiy); *pixelsPerDip = dpix / 96; return S_OK; } virtual HRESULT STDMETHODCALLTYPE IsPixelSnappingDisabled(void *clientDrawingContext, BOOL *isDisabled) { if (isDisabled == NULL) return E_POINTER; *isDisabled = !this->snap; return S_OK; } // IDWriteTextRenderer virtual HRESULT STDMETHODCALLTYPE DrawGlyphRun(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, DWRITE_MEASURING_MODE measuringMode, const DWRITE_GLYPH_RUN *glyphRun, const DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription, IUnknown *clientDrawingEffect) { D2D1_POINT_2F baseline; textDrawingEffect *t = (textDrawingEffect *) clientDrawingEffect; ID2D1SolidColorBrush *brush; baseline.x = baselineOriginX; baseline.y = baselineOriginY; brush = this->black; if (t != NULL && t->hasColor) { HRESULT hr; hr = mkSolidBrush(this->rt, t->r, t->g, t->b, t->a, &brush); if (hr != S_OK) return hr; } this->rt->DrawGlyphRun( baseline, glyphRun, brush, measuringMode); if (t != NULL && t->hasColor) brush->Release(); return S_OK; } virtual HRESULT STDMETHODCALLTYPE DrawInlineObject(void *clientDrawingContext, FLOAT originX, FLOAT originY, IDWriteInlineObject *inlineObject, BOOL isSideways, BOOL isRightToLeft, IUnknown *clientDrawingEffect) { if (inlineObject == NULL) return E_POINTER; return inlineObject->Draw(clientDrawingContext, this, originX, originY, isSideways, isRightToLeft, clientDrawingEffect); } virtual HRESULT STDMETHODCALLTYPE DrawStrikethrough(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_STRIKETHROUGH *strikethrough, IUnknown *clientDrawingEffect) { // we don't support strikethrough return E_UNEXPECTED; } virtual HRESULT DrawUnderline(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_UNDERLINE *underline, IUnknown *clientDrawingEffect) { textDrawingEffect *t = (textDrawingEffect *) clientDrawingEffect; ID2D1SolidColorBrush *brush; D2D1_RECT_F rect; D2D1::Matrix3x2F pixeltf; FLOAT dpix, dpiy; D2D1_POINT_2F pt; if (underline == NULL) return E_POINTER; if (t == NULL) // we can only get here through an underline return E_UNEXPECTED; brush = this->black; if (t->hasUnderlineColor) { HRESULT hr; hr = mkSolidBrush(this->rt, t->ur, t->ug, t->ub, t->ua, &brush); if (hr != S_OK) return hr; } else if (t->hasColor) { // TODO formalize this rule HRESULT hr; hr = mkSolidBrush(this->rt, t->r, t->g, t->b, t->a, &brush); if (hr != S_OK) return hr; } rect.left = baselineOriginX; rect.top = baselineOriginY + underline->offset; rect.right = rect.left + underline->width; rect.bottom = rect.top + underline->thickness; switch (t->u) { case uiDrawUnderlineStyleSingle: this->rt->FillRectangle(&rect, brush); break; case uiDrawUnderlineStyleDouble: // TODO do any of the matrix methods return errors? // TODO standardize double-underline shape across platforms? wavy underline shape? this->rt->GetTransform(&pixeltf); this->rt->GetDpi(&dpix, &dpiy); pixeltf = pixeltf * D2D1::Matrix3x2F::Scale(dpix / 96, dpiy / 96); pt.x = 0; pt.y = rect.top; pt = pixeltf.TransformPoint(pt); rect.top = (FLOAT) ((int) (pt.y + 0.5)); pixeltf.Invert(); pt = pixeltf.TransformPoint(pt); rect.top = pt.y; // first line rect.top -= underline->thickness; // and it seems we need to recompute this rect.bottom = rect.top + underline->thickness; this->rt->FillRectangle(&rect, brush); // second line rect.top += 2 * underline->thickness; rect.bottom = rect.top + underline->thickness; this->rt->FillRectangle(&rect, brush); break; case uiDrawUnderlineStyleSuggestion: { // TODO get rid of the extra block // TODO properly clean resources on failure // TODO use fully qualified C overloads for all methods // TODO ensure all methods properly have errors handled ID2D1PathGeometry *path; ID2D1GeometrySink *sink; double amplitude, period, xOffset, yOffset; double t; bool first = true; HRESULT hr; hr = d2dfactory->CreatePathGeometry(&path); if (hr != S_OK) return hr; hr = path->Open(&sink); if (hr != S_OK) return hr; amplitude = underline->thickness; period = 5 * underline->thickness; xOffset = baselineOriginX; yOffset = baselineOriginY + underline->offset; for (t = 0; t < underline->width; t++) { double x, angle, y; D2D1_POINT_2F pt; x = t + xOffset; angle = 2 * uiPi * fmod(x, period) / period; y = amplitude * sin(angle) + yOffset; pt.x = x; pt.y = y; if (first) { sink->BeginFigure(pt, D2D1_FIGURE_BEGIN_HOLLOW); first = false; } else sink->AddLine(pt); } sink->EndFigure(D2D1_FIGURE_END_OPEN); hr = sink->Close(); if (hr != S_OK) return hr; sink->Release(); this->rt->DrawGeometry(path, brush, underline->thickness); path->Release(); } break; } if (t->hasUnderlineColor || t->hasColor) brush->Release(); return S_OK; } }; // TODO this ignores clipping? void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y) { D2D1_POINT_2F pt; ID2D1SolidColorBrush *black; textRenderer *renderer; HRESULT hr; for (const auto &f : *(tl->backgroundFuncs)) f(c, tl, x, y); // TODO document that fully opaque black is the default text color; figure out whether this is upheld in various scenarios on other platforms // TODO figure out if this needs to be cleaned out black = mustMakeSolidBrush(c->rt, 0.0, 0.0, 0.0, 1.0); #define renderD2D 0 #define renderOur 1 #if renderD2D pt.x = x; pt.y = y; // TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP? // TODO D2D1_DRAW_TEXT_OPTIONS_CLIP? // TODO LONGTERM when setting 8.1 as minimum (TODO verify), D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT? // TODO what is our pixel snapping setting related to the OPTIONS enum values? c->rt->DrawTextLayout(pt, tl->layout, black, D2D1_DRAW_TEXT_OPTIONS_NONE); #endif #if renderD2D && renderOur // draw ours semitransparent so we can check // TODO get the actual color Charles Petzold uses and use that black->Release(); black = mustMakeSolidBrush(c->rt, 1.0, 0.0, 0.0, 0.75); #endif #if renderOur renderer = new textRenderer(c->rt, TRUE, // TODO FALSE for no-snap? black); hr = tl->layout->Draw(NULL, renderer, x, y); if (hr != S_OK) logHRESULT(L"error drawing IDWriteTextLayout", hr); renderer->Release(); #endif black->Release(); } // TODO for a single line the height includes the leading; should it? TextEdit on OS X always includes the leading and/or paragraph spacing, otherwise Klee won't work... // TODO width does not include trailing whitespace void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height) { DWRITE_TEXT_METRICS metrics; HRESULT hr; hr = tl->layout->GetMetrics(&metrics); if (hr != S_OK) logHRESULT(L"error getting IDWriteTextLayout layout metrics", hr); *width = metrics.width; // TODO make sure the behavior of this on empty strings is the same on all platforms (ideally should be 0-width, line height-height; TODO note this in the docs too) *height = metrics.height; } int uiDrawTextLayoutNumLines(uiDrawTextLayout *tl) { return tl->nLines; } // DirectWrite doesn't provide a direct way to do this, so we have to do this manually // TODO does that comment still apply here or to the code at the top of this file? void uiDrawTextLayoutLineByteRange(uiDrawTextLayout *tl, int line, size_t *start, size_t *end) { *start = tl->lineInfo[line].startPos; *start = tl->u16tou8[*start]; *end = tl->lineInfo[line].endPos - tl->lineInfo[line].newlineCount; *end = tl->u16tou8[*end]; } void uiDrawTextLayoutLineGetMetrics(uiDrawTextLayout *tl, int line, uiDrawTextLayoutLineMetrics *m) { m->X = tl->lineInfo[line].x; m->Y = tl->lineInfo[line].y; m->Width = tl->lineInfo[line].width; m->Height = tl->lineInfo[line].height; // TODO rename tl->lineInfo[line].baseline to .baselineOffset or something of the sort to make its meaning more clear m->BaselineY = tl->lineInfo[line].y + tl->lineInfo[line].baseline; m->Ascent = tl->lineInfo[line].baseline; m->Descent = tl->lineInfo[line].height - tl->lineInfo[line].baseline; m->Leading = 0; // TODO m->ParagraphSpacingBefore = 0; // TODO m->LineHeightSpace = 0; // TODO m->LineSpacing = 0; // TODO m->ParagraphSpacing = 0; // TODO } // this algorithm comes from Microsoft's PadWrite sample, following TextEditor::SetSelectionFromPoint() // TODO go back through all of these and make sure we convert coordinates properly // TODO same for OS X void uiDrawTextLayoutHitTest(uiDrawTextLayout *tl, double x, double y, size_t *pos, int *line) { DWRITE_HIT_TEST_METRICS m; BOOL trailing, inside; size_t p; UINT32 i; HRESULT hr; hr = tl->layout->HitTestPoint(x, y, &trailing, &inside, &m); if (hr != S_OK) logHRESULT(L"error hit-testing IDWriteTextLayout", hr); p = m.textPosition; // on a trailing hit, align to the nearest cluster if (trailing) { DWRITE_HIT_TEST_METRICS m2; FLOAT x, y; // crashes if I skip these :/ hr = tl->layout->HitTestTextPosition(m.textPosition, trailing, &x, &y, &m2); if (hr != S_OK) logHRESULT(L"error aligning trailing hit to nearest cluster", hr); p = m2.textPosition + m2.length; } *pos = tl->u16tou8[p]; for (i = 0; i < tl->nLines; i++) { double ltop, lbottom; ltop = tl->lineInfo[i].y; lbottom = ltop + tl->lineInfo[i].height; // y will already >= ltop at this point since the past lbottom should == ltop if (y < lbottom) break; } if (i == tl->nLines) i--; *line = i; } double uiDrawTextLayoutByteLocationInLine(uiDrawTextLayout *tl, size_t pos, int line) { BOOL trailing; DWRITE_HIT_TEST_METRICS m; FLOAT x, y; HRESULT hr; if (line < 0 || line >= tl->nLines) return -1; pos = tl->u8tou16[pos]; // note: >, not >=, because the position at endPos is valid! if (pos < tl->lineInfo[line].startPos || pos > tl->lineInfo[line].endPos) return -1; // this behavior seems correct // there's also PadWrite's TextEditor::GetCaretRect() but that requires state... // TODO where does this fail? trailing = FALSE; if (pos != 0 && pos != tl->nUTF16 && pos == tl->lineInfo[line].endPos) { pos--; trailing = TRUE; } hr = tl->layout->HitTestTextPosition(pos, trailing, &x, &y, &m); if (hr != S_OK) logHRESULT(L"error calling IDWriteTextLayout::HitTestTextPosition()", hr); return x; } void caretDrawParams(uiDrawContext *c, double height, struct caretDrawParams *p) { DWORD caretWidth; // there seems to be no defined caret color // the best I can come up with is "inverts colors underneath" (according to https://msdn.microsoft.com/en-us/library/windows/desktop/ms648397(v=vs.85).aspx) which I have no idea how to do (TODO) // just return black for now p->r = 0.0; p->g = 0.0; p->b = 0.0; p->a = 1.0; if (SystemParametersInfoW(SPI_GETCARETWIDTH, 0, &caretWidth, 0) == 0) // don't log the failure, fall back gracefully // the instruction to use this comes from https://msdn.microsoft.com/en-us/library/windows/desktop/ms648399(v=vs.85).aspx // and we have to assume GetSystemMetrics() always succeeds, so caretWidth = GetSystemMetrics(SM_CXBORDER); // TODO make this a function and split it out of areautil.cpp { FLOAT dpix, dpiy; // TODO can we pass NULL for dpiy? c->rt->GetDpi(&dpix, &dpiy); // see https://msdn.microsoft.com/en-us/library/windows/desktop/dd756649%28v=vs.85%29.aspx (and others; search "direct2d mouse") p->width = ((double) (caretWidth * 96)) / dpix; } // and there doesn't seem to be this either... (TODO check what PadWrite does?) p->xoff = 0; } // TODO split this and the above related font matching code into a separate file? void fontdescFromIDWriteFont(IDWriteFont *font, uiDrawFontDescriptor *uidesc) { DWRITE_FONT_STYLE dwitalic; DWRITE_FONT_STRETCH dwstretch; dwitalic = font->GetStyle(); // TODO reverse the above misalignment if it is corrected uidesc->Weight = (uiDrawTextWeight) (font->GetWeight()); dwstretch = font->GetStretch(); for (uidesc->Italic = uiDrawTextItalicNormal; uidesc->Italic < uiDrawTextItalicItalic; uidesc->Italic++) if (dwriteItalics[uidesc->Italic] == dwitalic) break; for (uidesc->Stretch = uiDrawTextStretchUltraCondensed; uidesc->Stretch < uiDrawTextStretchUltraExpanded; uidesc->Stretch++) if (dwriteStretches[uidesc->Stretch] == dwstretch) break; }