// 21 april 2016 #include "winapi.hpp" #include "../ui.h" #include "../ui_windows.h" #include "../common/uipriv.h" #include "resources.hpp" #include "compilerver.hpp" // ui internal window messages // TODO make these either not messages or WM_USER-based, so we can be sane about reserving WM_APP enum { // redirected WM_COMMAND and WM_NOTIFY msgCOMMAND = WM_APP + 0x40, // start offset just to be safe msgNOTIFY, msgHSCROLL, msgQueued, msgD2DScratchPaint, msgD2DScratchLButtonDown, }; // alloc.cpp extern void initAlloc(void); extern void uninitAlloc(void); // events.cpp extern BOOL runWM_COMMAND(WPARAM wParam, LPARAM lParam, LRESULT *lResult); extern BOOL runWM_NOTIFY(WPARAM wParam, LPARAM lParam, LRESULT *lResult); extern BOOL runWM_HSCROLL(WPARAM wParam, LPARAM lParam, LRESULT *lResult); extern void issueWM_WININICHANGE(WPARAM wParam, LPARAM lParam); // utf16.cpp #define emptyUTF16() ((WCHAR *) uiprivAlloc(1 * sizeof (WCHAR), "WCHAR[]")) #define emptyUTF8() ((char *) uiprivAlloc(1 * sizeof (char), "char[]")) extern WCHAR *toUTF16(const char *str); extern char *toUTF8(const WCHAR *wstr); extern WCHAR *utf16dup(const WCHAR *orig); extern WCHAR *strf(const WCHAR *format, ...); extern WCHAR *vstrf(const WCHAR *format, va_list ap); extern char *LFtoCRLF(const char *lfonly); extern void CRLFtoLF(char *s); extern WCHAR *ftoutf16(double d); extern WCHAR *itoutf16(int i); // winutil.cpp extern int windowClassOf(HWND hwnd, ...); extern void mapWindowRect(HWND from, HWND to, RECT *r); extern DWORD getStyle(HWND hwnd); extern void setStyle(HWND hwnd, DWORD style); extern DWORD getExStyle(HWND hwnd); extern void setExStyle(HWND hwnd, DWORD exstyle); extern void clientSizeToWindowSize(HWND hwnd, int *width, int *height, BOOL hasMenubar); extern HWND parentOf(HWND child); extern HWND parentToplevel(HWND child); extern void setWindowInsertAfter(HWND hwnd, HWND insertAfter); extern HWND getDlgItem(HWND hwnd, int id); extern void invalidateRect(HWND hwnd, RECT *r, BOOL erase); // text.cpp extern WCHAR *windowTextAndLen(HWND hwnd, LRESULT *len); extern WCHAR *windowText(HWND hwnd); extern void setWindowText(HWND hwnd, WCHAR *wtext); // init.cpp extern HINSTANCE hInstance; extern int nCmdShow; extern HFONT hMessageFont; extern HBRUSH hollowBrush; extern uiInitOptions options; // utilwin.cpp extern HWND utilWindow; extern const char *initUtilWindow(HICON hDefaultIcon, HCURSOR hDefaultCursor); extern void uninitUtilWindow(void); // main.cpp // TODO how the hell did MSVC accept this without the second uiprivTimer??????? typedef struct uiprivTimer uiprivTimer; struct uiprivTimer { int (*f)(void *); void *data; }; extern int registerMessageFilter(void); extern void unregisterMessageFilter(void); extern void uiprivFreeTimer(uiprivTimer *t); extern void uiprivUninitTimers(void); // parent.cpp extern void paintContainerBackground(HWND hwnd, HDC dc, RECT *paintRect); extern BOOL handleParentMessages(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult); // d2dscratch.cpp extern ATOM registerD2DScratchClass(HICON hDefaultIcon, HCURSOR hDefaultCursor); extern void unregisterD2DScratchClass(void); extern HWND newD2DScratch(HWND parent, RECT *rect, HMENU controlID, SUBCLASSPROC subclass, DWORD_PTR subclassData); // area.cpp #define areaClass L"libui_uiAreaClass" extern ATOM registerAreaClass(HICON, HCURSOR); extern void unregisterArea(void); // areaevents.cpp extern BOOL areaFilter(MSG *); // window.cpp extern ATOM registerWindowClass(HICON, HCURSOR); extern void unregisterWindowClass(void); extern void ensureMinimumWindowSize(uiWindow *); extern void disableAllWindowsExcept(uiWindow *which); extern void enableAllWindowsExcept(uiWindow *which); // container.cpp #define containerClass L"libui_uiContainerClass" extern ATOM initContainer(HICON, HCURSOR); extern void uninitContainer(void); // tabpage.cpp struct tabPage { HWND hwnd; uiControl *child; BOOL margined; }; extern struct tabPage *newTabPage(uiControl *child); extern void tabPageDestroy(struct tabPage *tp); extern void tabPageMinimumSize(struct tabPage *tp, int *width, int *height); // colordialog.cpp struct colorDialogRGBA { double r; double g; double b; double a; }; extern BOOL showColorDialog(HWND parent, struct colorDialogRGBA *c); // sizing.cpp extern void getSizing(HWND hwnd, uiWindowsSizing *sizing, HFONT font); // TODO move into a dedicated file abibugs.cpp when we rewrite the drawing code extern D2D1_SIZE_F realGetSize(ID2D1RenderTarget *rt); // TODO #include "_uipriv_migrate.hpp" // draw.cpp extern ID2D1DCRenderTarget *makeHDCRenderTarget(HDC dc, RECT *r); // image.cpp extern IWICImagingFactory *uiprivWICFactory; extern HRESULT uiprivInitImage(void); extern void uiprivUninitImage(void); extern IWICBitmap *uiprivImageAppropriateForDC(uiImage *i, HDC dc); extern HRESULT uiprivWICToGDI(IWICBitmap *b, HDC dc, int width, int height, HBITMAP *hb);