// 30 may 2015 #include "uipriv_windows.h" // This is a special internal control type that handles tab pages. // This doesn't use the container class, but rather a subclassed WC_DIALOG, as that supports tab textures properly. // The standard property sheet control oes the same thing. // TODO (long term) figure out how to use uiContainer with this // TODO verify that the tab page texture doesn't end too soon // TODO container update state struct tabPage { uiControl c; HWND hwnd; uiControl *control; // TODO rename child int margined; void (*baseResize)(uiControl *, intmax_t, intmax_t, intmax_t, intmax_t, uiSizing *); }; uiDefineControlType(tabPage, tabPageType, struct tabPage) // TODO override methods // TODO when overriding CommitDestroy, DO NOT DESTROY THE CHILD static uintptr_t tabPageHandle(uiControl *c) { struct tabPage *t = (struct tabPage *) c; return (uintptr_t) (t->hwnd); } // from http://msdn.microsoft.com/en-us/library/windows/desktop/bb226818%28v=vs.85%29.aspx #define tabMargin 7 static void tabPageResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d) { struct tabPage *t = (struct tabPage *) c; RECT r; uiSizing *dchild; (*(t->baseResize))(uiControl(t), x, y, width, height, d); dchild = uiControlSizing(uiControl(t)); if (GetClientRect(t->hwnd, &r) == 0) logLastError("error getting tab page client rect in tabPageResize()"); if (t->margined) { r.left += uiWindowsDlgUnitsToX(tabMargin, d->Sys->BaseX); r.top += uiWindowsDlgUnitsToY(tabMargin, d->Sys->BaseY); r.right -= uiWindowsDlgUnitsToX(tabMargin, d->Sys->BaseX); r.bottom -= uiWindowsDlgUnitsToY(tabMargin, d->Sys->BaseY); } // this rect is in client coordinates; we need toplevel window coordinates mapWindowRect(t->hwnd, dchild->Sys->CoordFrom, &r); uiControlResize(t->control, r.left, r.top, r.right - r.left, r.bottom - r.top, dchild); uiFreeSizing(dchild); } // dummy dialog function; see below for details INT_PTR CALLBACK dlgproc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == WM_INITDIALOG) return TRUE; return FALSE; } uiControl *newTabPage(uiControl *child) { struct tabPage *t; HRESULT hr; t = (struct tabPage *) uiWindowsNewSingleHWNDControl(tabPageType()); // unfortunately this needs to be a proper dialog for EnableThemeDialogTexture() to work; CreateWindowExW() won't suffice t->hwnd = CreateDialogW(hInstance, MAKEINTRESOURCE(rcTabPageDialog), utilWindow, dlgproc); if (t->hwnd == NULL) logLastError("error creating tab page in newTabPage()"); // TODO figure out why this is not working hr = EnableThemeDialogTexture(t->hwnd, ETDT_ENABLE | ETDT_USETABTEXTURE | ETDT_ENABLETAB); if (hr != S_OK) logHRESULT("error setting tab page background in newTabPage()", hr); // TODO subclass hwnd to handle events // needs to be done here, otherwise the uiControlSetParent() below will crash // TODO split into separate functions uiControl(t)->Handle = tabPageHandle; t->control = child; uiControlSetParent(t->control, uiControl(t)); t->baseResize = uiControl(t)->Resize; uiControl(t)->Resize = tabPageResize; return uiControl(t); }