// 7 april 2015 /* This file assumes that you have included and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls in Windows. */ #ifndef __LIBUI_UI_WINDOWS_H__ #define __LIBUI_UI_WINDOWS_H__ #ifdef __cplusplus extern "C" { #endif typedef struct uiWindowsSizing uiWindowsSizing; typedef struct uiWindowsControl uiWindowsControl; struct uiWindowsControl { uiControl c; void (*CommitSetParent)(uiWindowsControl *, HWND); void (*MinimumSize)(uiWindowsControl *, uiWindowsSizing *, intmax_t *, intmax_t *); void (*Relayout)(uiWindowsControl *, intmax_t, intmax_t, intmax_t, intmax_t); void (*AssignControlIDZOrder)(uiWindowsControl *, LONG_PTR *, HWND *); void (*ArrangeChildrenControlIDsZOrder)(uiWindowsControl *); }; _UI_EXTERN uintmax_t uiWindowsControlType(void); #define uiWindowsControl(this) ((uiWindowsControl *) uiIsA((this), uiWindowsControlType(), 1)) // TODO document _UI_EXTERN void uiWindowsControlQueueRelayout(uiWindowsControl *); // TODO document #define uiWindowsDefineControlWithOnDestroy(type, typefn, onDestroy) \ static uintmax_t _ ## type ## Type = 0; \ uintmax_t typefn(void) \ { \ if (_ ## type ## Type == 0) \ _ ## type ## Type = uiRegisterType(#type, uiWindowsControlType(), sizeof (type)); \ return _ ## type ## Type; \ } \ static void _ ## type ## CommitDestroy(uiControl *c) \ { \ type *this = type(c); \ onDestroy; \ uiWindowsEnsureDestroyWindow(this->hwnd); \ } \ static uintptr_t _ ## type ## Handle(uiControl *c) \ { \ return (uintptr_t) (type(c)->hwnd); \ } \ static void _ ## type ## ContainerUpdateState(uiControl *c) \ { \ /* do nothing */ \ } \ static void _ ## type ## CommitSetParent(uiWindowsControl *c, HWND parent) \ { \ uiWindowsEnsureSetParent(type(c)->hwnd, parent); \ } \ static void _ ## type ## Relayout(uiWindowsControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height) \ { \ uiWindowsEnsureMoveWindow(type(c)->hwnd, x, y, width, height); \ } \ static void minimumSize(uiWindowsControl *c, uiWindowsSizing *d, intmax_t *width, intmax_t *height); \ static void _ ## type ## AssignControlIDZOrder(uiWindowsControl *c, LONG_PTR *controlID, HWND *insertAfter) \ { \ uiWindowsEnsureAssignControlIDZOrder(type(c)->hwnd, *controlID, *insertAfter); \ (*controlID)++; \ *insertAfter = type(c)->hwnd; \ } \ static void _ ## type ## ArrangeChildrenControlIDsZOrder(uiWindowsControl *c) \ { \ /* do nothing */ \ } #define uiWindowsDefineControl(type, typefn) \ uiWindowsDefineControlWithOnDestroy(type, typefn, (void) this;) #define uiWindowsFinishNewControl(variable, type) \ uiControl(variable)->CommitDestroy = _ ## type ## CommitDestroy; \ uiControl(variable)->Handle = _ ## type ## Handle; \ uiControl(variable)->ContainerUpdateState = _ ## type ## ContainerUpdateState; \ uiWindowsControl(variable)->CommitSetParent = _ ## type ## CommitSetParent; \ uiWindowsControl(variable)->MinimumSize = minimumSize; \ uiWindowsControl(variable)->Relayout = _ ## type ## Relayout; \ uiWindowsControl(variable)->AssignControlIDZOrder = _ ## type ## AssignControlIDZOrder; \ uiWindowsControl(variable)->ArrangeChildrenControlIDsZOrder = _ ## type ## ArrangeChildrenControlIDsZOrder; \ uiWindowsFinishControl(uiControl(variable)); // This is a function used to set up a control. // Don't call it directly; use uiWindowsFinishNewControl() instead. _UI_EXTERN void uiWindowsFinishControl(uiControl *c); // This creates a HWND compatible with libui. // It has no failure state; libui handles errors for you. _UI_EXTERN HWND uiWindowsEnsureCreateControlHWND(DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName, DWORD dwStyle, HINSTANCE hInstance, LPVOID lpParam, BOOL useStandardControlFont); // This is a wrapper for certain Windows API functions; use them to have libui handle errors for you. _UI_EXTERN void uiWindowsEnsureDestroyWindow(HWND hwnd); _UI_EXTERN void uiWindowsEnsureSetParent(HWND hwnd, HWND parent); // Use this in your Relayout() implementation to move and resize HWNDs. libui handles errors for you. _UI_EXTERN void uiWindowsEnsureMoveWindow(HWND hwnd, intmax_t x, intmax_t y, intmax_t width, intmax_t height); // Use this in implementations of AssignControlIDZOrder(). // libui handles errors for you. _UI_EXTERN void uiWindowsEnsureAssignControlIDZOrder(HWND hwnd, LONG_PTR controlID, HWND insertAfter); // Use this to tell a control's parent that the control needs to rearrange its Z-order. _UI_EXTERN void uiWindowsRearrangeControlIDsZOrder(uiControl *); //////////////////////////////////////////// /////////////////// TODO /////////////////// //////////////////////////////////////////// // These provide single-HWND implementations of uiControl methods you can use in yours. _UI_EXTERN void uiWindowsUtilDestroy(HWND hwnd); _UI_EXTERN void uiWindowsUtilSetParent(HWND hwnd, uiControl *parent); _UI_EXTERN void uiWindowsUtilShow(HWND hwnd); _UI_EXTERN void uiWindowsUtilHide(HWND hwnd); _UI_EXTERN void uiWindowsUtilEnable(HWND hwnd); _UI_EXTERN void uiWindowsUtilDisable(HWND hwnd); _UI_EXTERN uintptr_t uiWindowsUtilStartZOrder(HWND hwnd); _UI_EXTERN uintptr_t uiWindowsUtilSetZOrder(HWND hwnd, uintptr_t insertAfter); _UI_EXTERN int uiWindowsUtilHasTabStops(HWND hwnd); // This contains the Windows-specific parts of the uiSizing structure. // BaseX and BaseY are the dialog base units. // InternalLeading is the standard control font's internal leading; labels in uiForms use this for correct Y positioning. // CoordFrom and CoordTo are the window handles to convert coordinates passed to uiControlResize() from and to (viaa MapWindowRect()) before passing to one of the Windows API resizing functions. struct uiWindowsSizing { intmax_t XPadding; intmax_t YPadding; int BaseX; int BaseY; LONG InternalLeading; HWND CoordFrom; HWND CoordTo; }; // Use these to create and destroy uiWindowsSizings. _UI_EXTERN uiWindowsSizing *uiWindowsNewSizing(HWND hwnd); _UI_EXTERN void uiWindowsFreeSizing(uiWindowsSizing *d); // Use these in your preferredSize() implementation with baseX and baseY. #define uiWindowsDlgUnitsToX(dlg, baseX) MulDiv((dlg), baseX, 4) #define uiWindowsDlgUnitsToY(dlg, baseY) MulDiv((dlg), baseY, 8) // and use this if you need the text of the window width _UI_EXTERN intmax_t uiWindowsWindowTextWidth(HWND hwnd); // these functions get and set the window text for a single HWND // the value returned should be freed with uiFreeText() _UI_EXTERN char *uiWindowsUtilText(HWND); _UI_EXTERN void uiWindowsUtilSetText(HWND, const char *); // These provide event handling. // For WM_COMMAND, the WORD parameter is the notification code. // For WM_HSCROLL, the WORD parameter is the scroll operation. _UI_EXTERN void uiWindowsRegisterWM_COMMANDHandler(HWND, BOOL (*)(uiControl *, HWND, WORD, LRESULT *), uiControl *); _UI_EXTERN void uiWindowsRegisterWM_NOTIFYHandler(HWND, BOOL (*)(uiControl *, HWND, NMHDR *, LRESULT *), uiControl *); _UI_EXTERN void uiWindowsRegisterWM_HSCROLLHandler(HWND, BOOL (*)(uiControl *, HWND, WORD, LRESULT *), uiControl *); _UI_EXTERN void uiWindowsUnregisterWM_COMMANDHandler(HWND); _UI_EXTERN void uiWindowsUnregisterWM_NOTIFYHandler(HWND); _UI_EXTERN void uiWindowsUnregisterWM_HSCROLLHandler(HWND); _UI_EXTERN void uiWindowsRegisterReceiveWM_WININICHANGE(HWND); _UI_EXTERN void uiWindowsUnregisterReceiveWM_WININICHANGE(HWND); #ifdef __cplusplus } #endif #endif