// 6 january 2015 #define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_7 #define MAC_OS_X_VERSION_MAX_ALLOWED MAC_OS_X_VERSION_10_7 #import #import "../ui.h" #import "../ui_darwin.h" #import "../common/uipriv.h" #define toNSString(str) [NSString stringWithUTF8String:(str)] #define fromNSString(str) [(str) UTF8String] // menu.m @interface menuManager : NSObject { NSMapTable *items; BOOL hasQuit; BOOL hasPreferences; BOOL hasAbout; } @property (strong) NSMenuItem *quitItem; @property (strong) NSMenuItem *preferencesItem; @property (strong) NSMenuItem *aboutItem; // NSMenuValidation is only informal - (BOOL)validateMenuItem:(NSMenuItem *)item; - (NSMenu *)makeMenubar; @end extern void finalizeMenus(void); extern void uninitMenus(void); // init.m @interface applicationClass : NSApplication @end // this is needed because NSApp is of type id, confusing clang #define realNSApp() ((applicationClass *) NSApp) @interface appDelegate : NSObject @property (strong) menuManager *menuManager; @end #define appDelegate() ((appDelegate *) [realNSApp() delegate]) // util.m extern void disableAutocorrect(NSTextView *); // entry.m extern void finishNewTextField(NSTextField *, BOOL); extern NSTextField *newEditableTextField(void); // window.m extern uiWindow *windowFromNSWindow(NSWindow *); // alloc.m extern NSMutableArray *delegates; extern void initAlloc(void); extern void uninitAlloc(void); // autolayout.m extern void addConstraint(NSView *, NSString *, NSDictionary *, NSDictionary *); extern NSLayoutPriority horzHuggingPri(NSView *); extern NSLayoutPriority vertHuggingPri(NSView *); extern void setHuggingPri(NSView *, NSLayoutPriority, NSLayoutConstraintOrientation); extern void layoutSingleView(NSView *, NSView *, int); extern NSSize fittingAlignmentSize(NSView *); // map.m extern NSMapTable *newMap(void); extern void *mapGet(NSMapTable *map, id key); extern void mapSet(NSMapTable *map, id key, void *value); // area.m extern int sendAreaEvents(NSEvent *); // areaevents.m extern BOOL fromKeycode(unsigned short keycode, uiAreaKeyEvent *ke); extern BOOL keycodeModifier(unsigned short keycode, uiModifiers *mod); // draw.m extern uiDrawContext *newContext(CGContextRef); extern void freeContext(uiDrawContext *);