// 7 april 2015 #include "uipriv_windows.h" struct button { void (*onClicked)(uiControl *, void *); void *onClickedData; }; static BOOL onWM_COMMAND(uiControl *c, WORD code, LRESULT *lResult) { struct button *b = (struct button *) (c->data); if (code != BN_CLICKED) return FALSE; (*(b->onClicked))(c, b->onClickedData); *lResult = 0; return TRUE; } static BOOL onWM_NOTIFY(uiControl *c, NMHDR *nm, LRESULT *lResult) { return FALSE; } static void onWM_DESTROY(uiControl *c) { struct button *b = (struct button *) (c->data); uiFree(b); } // from http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing #define buttonHeight 14 static void preferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height) { HWND hwnd; SIZE size; hwnd = (HWND) uiControlHandle(c); // try the comctl32 version 6 way size.cx = 0; // explicitly ask for ideal size size.cy = 0; if (SendMessageW(hwnd, BCM_GETIDEALSIZE, 0, (LPARAM) (&size)) != FALSE) { *width = size.cx; *height = size.cy; return; } // that didn't work; fall back to using Microsoft's metrics // Microsoft says to use a fixed width for all buttons; this isn't good enough // use the text width instead, with some edge padding *width = uiWindowsWindowTextWidth(hwnd) + (2 * GetSystemMetrics(SM_CXEDGE)); *height = uiDlgUnitsToY(buttonHeight, d->sys->baseY); } static void defaultOnClicked(uiControl *c, void *data) { // do nothing } uiControl *uiNewButton(const char *text) { uiControl *c; struct button *b; uiWindowsNewControlParams p; WCHAR *wtext; p.dwExStyle = 0; p.lpClassName = L"button"; wtext = toUTF16(text); p.lpWindowName = wtext; p.dwStyle = BS_PUSHBUTTON | WS_TABSTOP; p.hInstance = hInstance; p.useStandardControlFont = TRUE; p.onWM_COMMAND = onWM_COMMAND; p.onWM_NOTIFY = onWM_NOTIFY; p.onWM_DESTROY = onWM_DESTROY; c = uiWindowsNewControl(&p); uiFree(wtext); c->preferredSize = preferredSize; b = uiNew(struct button); b->onClicked = defaultOnClicked; c->data = b; return c; } char *uiButtonText(uiControl *c) { return uiWindowsControlText(c); } void uiButtonSetText(uiControl *c, const char *text) { uiWindowsControlSetText(c, text); } void uiButtonOnClicked(uiControl *c, void (*f)(uiControl *, void *), void *data) { struct button *b = (struct button *) (c->data); b->onClicked = f; b->onClickedData = data; }