// 2 may 2019 #include #include "timer.h" #include "timerpriv.h" // This is based on the algorithm that Go uses for time.Duration. // Of course, we're not expressing it the same way... struct timerStringPart { char suffix; char suffix2; int mode; uint32_t maxOrMod; int precision; }; enum { modeMaxAndStop, modeFracModContinue, }; static const struct timerStringPart parts[] = { { 'n', 's', modeMaxAndStop, 1000, 0 }, { 'u', 's', modeMaxAndStop, 1000000, 3 }, { 'm', 's', modeMaxAndStop, 1000000000, 6 }, { 's', 0, modeFracModContinue, 60, 9 }, { 'm', 0, modeFracModContinue, 60, 0 }, { 'h', 0, modeFracModContinue, 60, 0 }, { 0, 0, 0, 0, 0 }, }; static int fillFracPart(char *buf, int precision, int start, uint64_t *unsec) { int i; int print; uint64_t digit; print = 0; for (i = 0; i < precision; i++) { digit = *unsec % 10; print = print || (digit != 0); if (print) { buf[start - 1] = "0123456789"[digit]; start--; } *unsec /= 10; } if (print) { buf[start - 1] = '.'; start--; } return start; } static int fillIntPart(char *buf, int start, uint64_t unsec) { if (unsec == 0) { buf[start - 1] = '0'; start--; return start; } while (unsec != 0) { buf[start - 1] = "0123456789"[unsec % 10]; start--; unsec /= 10; } return start; } void timerDurationString(timerDuration d, char buf[timerDurationStringLen]) { uint64_t unsec; int neg; int start; const struct timerStringPart *p; memset(buf, 0, timerDurationStringLen * sizeof (char)); start = 32; if (d == 0) { buf[0] = '0'; buf[1] = 's'; return; } unsec = (uint64_t) d; neg = 0; if (d < 0) { #ifdef _MSC_VER // TODO figure out a more explicit way to do this; until then, just go with what the standard says should happen, because it's what we want (TODO verify this) #pragma warning(push) #pragma warning(disable: 4146) #endif unsec = -unsec; #ifdef _MSC_VER #pragma warning(pop) #endif neg = 1; } for (p = parts; p->suffix != 0; p++) { if (p->mode == modeMaxAndStop && unsec < p->maxOrMod) { if (p->suffix2 != 0) { buf[start - 1] = p->suffix2; start--; } buf[start - 1] = p->suffix; start--; start = fillFracPart(buf, p->precision, start, &unsec); start = fillIntPart(buf, start, unsec); break; } if (p->mode == modeFracModContinue && unsec != 0) { if (p->suffix2 != 0) { buf[start - 1] = p->suffix2; start--; } buf[start - 1] = p->suffix; start--; start = fillFracPart(buf, p->precision, start, &unsec); start = fillIntPart(buf, start, unsec % p->maxOrMod); unsec /= p->maxOrMod; // and move on to the next one } } if (neg) { buf[start - 1] = '-'; start--; } memmove(buf, buf + start, 33 - start); } // portable implementations of 64x64-bit MulDiv(), because: // - a division intrinsic was not added to Visual Studio until VS2015 // - there does not seem to be a division intrinsic in GCC or clang as far as I can tell // - there are no 128-bit facilities in macOS as far as I can tell static void int128FromUint64(uint64_t n, timerprivInt128 *out) { out->neg = 0; out->high = 0; out->low = n; } static void int128FromInt64(int64_t n, timerprivInt128 *out) { if (n >= 0) { int128FromUint64((uint64_t) n, out); return; } out->neg = 1; out->high = 0; // C99 §6.2.6.2 resticts the possible signed integer representations in C to either sign-magnitude, 1's complement, or 2's complement. // Therefore, INT64_MIN will always be either -INT64_MAX or -INT64_MAX - 1, so we can safely do this to see if we need to special-case INT64_MIN as -INT64_MIN cannot be safely represented, or if we can just say -n as that can be safely represented. // See also https://stackoverflow.com/questions/29808397/how-to-portably-find-out-minint-max-absint-min if (n < -INT64_MAX) { // INT64_MIN is -INT64_MAX - 1 out->low = ((uint64_t) INT64_MAX) + 1; return; } out->low = (uint64_t) (-n); } // references for this part: // - https://opensource.apple.com/source/Libc/Libc-1272.200.26/gen/nanosleep.c.auto.html // - https://en.wikipedia.org/wiki/Division_algorithm#Integer_division_(unsigned)_with_remainder static void int128UAdd(timerprivInt128 *x, const timerprivInt128 *y) { x->high += y->high; x->low += y->low; if (x->low < y->low) x->high++; } static void int128USub(timerprivInt128 *x, const timerprivInt128 *y) { x->high -= y->high; if (x->low < y->low) x->high--; x->low -= y->low; } static void int128Lsh1(timerprivInt128 *x) { x->high <<= 1; if ((x->low & 0x8000000000000000) != 0) x->high |= 1; x->low <<= 1; } static uint64_t int128Bit(const timerprivInt128 *x, int i) { uint64_t which; which = x->low; if (i >= 64) { i -= 64; which = x->high; } return (which >> i) & 1; } static int int128UCmp(const timerprivInt128 *x, const timerprivInt128 *y) { if (x->high < y->high) return -1; if (x->high > y->high) return 1; if (x->low < y->low) return -1; if (x->low > y->low) return 1; return 0; } static void int128BitSet(timerprivInt128 *x, int i) { uint64_t bit; bit = 1; if (i >= 64) { i -= 64; bit <<= i; x->high |= bit; return; } bit <<= i; x->low |= bit; } static void int128MulDiv64(timerprivInt128 *x, timerprivInt128 *y, timerprivInt128 *z, timerprivInt128 *quot) { int finalNeg; uint64_t x64high, x64low; uint64_t y64high, y64low; timerprivInt128 add, numer, rem; int i; finalNeg = 0; if (x->neg) finalNeg = !finalNeg; if (y->neg) finalNeg = !finalNeg; if (z->neg) finalNeg = !finalNeg; quot->neg = finalNeg; // we now treat x, y, and z as unsigned // first, multiply x and y into numer // this assumes x->high == y->high == 0 numer.neg = 0; // the idea is if x = (a * 2^32) + b and y = (c * 2^32) + d, we can express x * y as ((a * 2^32) + b) * ((c * 2^32) + d)... x64high = (x->low >> 32) & 0xFFFFFFFF; x64low = x->low & 0xFFFFFFFF; y64high = (y->low >> 32) & 0xFFFFFFFF; y64low = y->low & 0xFFFFFFFF; // and we can expand that out to get... numer.high = x64high * y64high; // a * c * 2^64 + numer.low = x64low * y64low; // b * d + add.neg = 0; add.high = x64high * y64low; // a * d * 2^32 + add.low = (add.high & 0xFFFFFFFF) << 32; add.high >>= 32; int128UAdd(&numer, &add); add.high = x64low * y64high; // b * c * 2^32 add.low = (add.high & 0xFFFFFFFF) << 32; add.high >>= 32; int128UAdd(&numer, &add); // I did type this all by hand, btw; the idea does come from Apple's implementation, though they explain it a bit more obtusely, and the odd behavior with anding high into low is to avoid looking like I directly copied their code which does the opposite // and now long-divide // Apple's implementation uses Newton–Raphson division using doubles to store 1/z but I'd rather go with "slow but guaranteed to be accurate" // (Apple also rejects quotients > UINT64_MAX; we won't) quot->high = 0; quot->low = 0; rem.neg = 0; rem.high = 0; rem.low = 0; for (i = 127; i >= 0; i--) { int128Lsh1(&rem); rem.low |= int128Bit(&numer, i); if (int128UCmp(&rem, z) >= 0) { int128USub(&rem, z); int128BitSet(quot, i); } } } void timerprivMulDivInt64(int64_t x, int64_t y, int64_t z, timerprivInt128 *quot) { timerprivInt128 a, b, c; int128FromInt64(x, &a); int128FromInt64(y, &b); int128FromInt64(z, &c); int128MulDiv64(&a, &b, &c, quot); } void timerprivMulDivUint64(uint64_t x, uint64_t y, uint64_t z, timerprivInt128 *quot) { timerprivInt128 a, b, c; int128FromUint64(x, &a); int128FromUint64(y, &b); int128FromUint64(z, &c); int128MulDiv64(&a, &b, &c, quot); } int64_t timerprivInt128ToInt64(const timerprivInt128 *n, int64_t min, int64_t minCap, int64_t max, int64_t maxCap) { if (n->neg) { int64_t ret; if (n->high > 0) return minCap; if (n->low > (uint64_t) INT64_MAX) { // we can't safely convert n->low to int64_t #if INT64_MIN == -INT64_MAX // in this case, we can't store -n->low in an int64_t at all! // therefore, it must be out of range return minCap; #else // in this case, INT64_MIN == -INT64_MAX - 1 if (n->low > ((uint64_t) INT64_MAX) + 1) // we still can't store -n->low in an int64_t return minCap; // only one option left ret = INT64_MIN; #endif } else { // -n->low can safely be stored in an int64_t, so do so ret = (int64_t) (n->low); ret = -ret; } if (ret < min) return minCap; return ret; } if (n->high > 0) return maxCap; if (n->low > (uint64_t) max) return maxCap; return (int64_t) (n->low); } uint64_t timerprivInt128ToUint64(const timerprivInt128 *n, uint64_t max, uint64_t maxCap) { if (n->neg) return 0; if (n->high != 0) return maxCap; if (n->low > maxCap) return maxCap; return n->low; }