// 25 june 2016 #import "uipriv_darwin.h" struct uiImage { NSImage *i; NSSize size; NSMutableArray *swizzled; }; uiImage *uiNewImage(double width, double height) { uiImage *i; i = uiprivNew(uiImage); i->size = NSMakeSize(width, height); i->i = [[NSImage alloc] initWithSize:i->size]; i->swizzled = [NSMutableArray new]; return i; } void Image(uiImage *i) { NSValue *v; [i->i release]; // to be safe, do this after releasing the image for (v in i->swizzled) uiprivFree([v pointerValue]); [i->swizzled release]; uiprivFree(i); } void uiImageAppend(uiImage *i, void *pixels, int pixelWidth, int pixelHeight, int pixelStride) { NSBitmapImageRep *repCalibrated, *repsRGB; uint8_t *swizzled, *bp, *sp; int x, y; unsigned char *pix[1]; // OS X demands that R and B are in the opposite order from what we expect // we must swizzle :( // LONGTERM test on a big-endian system swizzled = (uint8_t *) uiprivAlloc((pixelStride * pixelHeight * 4) * sizeof (uint8_t), "uint8_t[]"); bp = (uint8_t *) pixels; sp = swizzled; for (y = 0; y < pixelHeight * pixelStride; y += pixelStride) for (x = 0; x < pixelStride; x++) { sp[0] = bp[2]; sp[1] = bp[1]; sp[2] = bp[0]; sp[3] = bp[3]; sp += 4; bp += 4; } pix[0] = (unsigned char *) swizzled; repCalibrated = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:pix pixelsWide:pixelWidth pixelsHigh:pixelHeight bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:0 bytesPerRow:pixelStride bitsPerPixel:32]; repsRGB = [repCalibrated bitmapImageRepByRetaggingWithColorSpace:[NSColorSpace sRGBColorSpace]]; [repCalibrated release]; [i->i addRepresentation:repsRGB]; [repsRGB setSize:i->size]; [repsRGB release]; // we need to keep swizzled alive for NSBitmapImageRep [i->swizzled addObject:[NSValue valueWithPointer:swizzled]]; } NSImage *imageImage(uiImage *i) { return i->i; }