# uiCheckbox uiCheckbox is a control which represents a box that can have a checkmark in it. Windows | Unix | OS X -----|-----|----- ![Checkbox on Windows](images/uiCheckbox_windows.png)|![Checkbox on Unix](images/uiCheckbox_unix.png)|![Checkbox on OS X](images/uiChekbox_darwin.png) uiCheckbox derives from [uiControl](uiControl.md). ## constructor NewCheckbox() ```c uiCheckbox *uiNewCheckbox(const char *text); ``` Creates a new uiCheckbox with the specifed text. ## func Text() ```c char *uiCheckboxText(uiCheckbox *c); ``` Returns the text shown on the uiCheckbox. Free the returned string with `uiTextFree()`. ## func SetText() ```c void uiCheckboxSetText(uiCheckbox *c, const char *text); ``` Changes the text shown on the uiCheckbox to the given text string. ## func OnToggled() ```c void uiCheckboxOnToggled(uiCheckbox *c, void (*handler)(void *sender, void *data), void *data); ``` Sets the function that is called when the user changes the checked state of the uiCheckbox. If a handler was previously assigned, this call replaces the old handler with the given one. The `sender` argument to the callback is the `c` argument to `uiCheckboxOnToggled()`. It is of type `void *` to allow uiMenuItems to use the same callback functions. The `data` argument to the callback is the `data` argument to `uiCheckboxOnToggled()`. The default handler does nothing. TODO allow NULL to return to default? ## func Checked() ```c int uiCheckboxChecked(uiCheckbox *c); ``` Returns nonzero if the given uiCheckbox is currently chcecked, and zero otherwise. ## func SetChecked() ```c void uiCheckboxSetChecked(uiCheckbox *c, int checked) ``` Changes the checked state of the given uiCheckbox. If `checked` is nonzero, the checkbox is checked. If zero, the checkbox is unchecked. Calling `uiCheckboxSetChecked()` does NOT trigger the `OnToggled()` event.