// 18 december 2015 #include "uipriv_windows.h" #include "area.h" // I love COM interfaces that actually only work on C++ // ID2D1RenderTarget::GetSize is defined as returninig a structure // with stdcall, this means it's an extra last argument // the compiler tries to return it directly, and crashes // I originally thought this was a bug in MinGW-w64, but it turns out it also affects MSVC! https://gcc.gnu.org/bugzilla/show_bug.cgi?id=64384 // So we have to work around it. // TODO is the return type correct? or should we just use C++? void renderTargetGetSize(ID2D1RenderTarget *rt, D2D1_SIZE_F *size) { typedef void (STDMETHODCALLTYPE *fptr)(ID2D1RenderTarget *, D2D1_SIZE_F *); fptr f; f = (fptr) (rt->lpVtbl->GetSize); (*f)(rt, size); } void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *height) { D2D1_SIZE_F size; *width = 0; *height = 0; if (!a->scrolling) { if (rt == NULL) rt = (ID2D1RenderTarget *) (a->rt); renderTargetGetSize(rt, &size); *width = size.width; *height = size.height; } } void pixelsToDIP(uiArea *a, double *x, double *y) { FLOAT dpix, dpiy; ID2D1HwndRenderTarget_GetDpi(a->rt, &dpix, &dpiy); // see https://msdn.microsoft.com/en-us/library/windows/desktop/dd756649%28v=vs.85%29.aspx (and others; search "direct2d mouse") *x = (*x * 96) / dpix; *y = (*y * 96) / dpiy; } void dipToPixels(uiArea *a, double *x, double *y) { FLOAT dpix, dpiy; ID2D1HwndRenderTarget_GetDpi(a->rt, &dpix, &dpiy); *x = (*x * dpix) / 96; *y = (*y * dpiy) / 96; }