// 6 april 2015 #ifdef __cplusplus extern "C" { #endif #include #define uthash_fatal(msg) complain("uthash failed: %s", (msg)) #define uthash_malloc(sz) uiAlloc((sz), "(uthash internal)") #define uthash_free(ptr,sz) uiFree((ptr)) #include "uthash/uthash.h" #include "uthash/utarray.h" extern uiInitOptions options; extern void *uiAlloc(size_t, const char *); #define uiNew(T) ((T *) uiAlloc(sizeof (T), #T)) extern void *uiRealloc(void *, size_t, const char *); extern void uiFree(void *); extern void complain(const char *, ...); extern int isToplevel(uiControl *); extern uiControl *toplevelOwning(uiControl *); extern int controlSelfVisible(uiControl *); extern void controlUpdateState(uiControl *); extern void osCommitEnable(uiControl *); extern void osCommitDisable(uiControl *); // ptrarray.c struct ptrArray { void **ptrs; uintmax_t len; uintmax_t cap; }; struct ptrArray *newPtrArray(void); void ptrArrayDestroy(struct ptrArray *); void ptrArrayAppend(struct ptrArray *, void *); void ptrArrayInsertAt(struct ptrArray *, uintmax_t, void *); void ptrArrayDelete(struct ptrArray *, uintmax_t); #define ptrArrayIndex(p, T, i) ((T) ((p)->ptrs[(i)])) // shouldquit.c extern int shouldQuit(void); // types.c extern void uninitTypes(void); extern uiTyped *newTyped(uintmax_t type); // areaevents.c typedef struct clickCounter clickCounter; // you should call Reset() to zero-initialize a new instance // it doesn't matter that all the non-count fields are zero: the first click will fail the curButton test straightaway, so it'll return 1 and set the rest of the structure accordingly struct clickCounter { uintmax_t curButton; intmax_t rectX0; intmax_t rectY0; intmax_t rectX1; intmax_t rectY1; uintptr_t prevTime; uintmax_t count; }; extern uintmax_t clickCounterClick(clickCounter *, uintmax_t, intmax_t, intmax_t, uintptr_t, uintptr_t, intmax_t, intmax_t); extern void clickCounterReset(clickCounter *); extern int fromScancode(uintptr_t, uiAreaKeyEvent *); // matrix.c extern void setIdentity(uiDrawMatrix *); extern void fallbackSkew(uiDrawMatrix *, double, double, double, double); extern void fallbackTranslate(uiDrawMatrix *, double, double); extern void scaleCenter(double, double, double *, double *); extern void fallbackScale(uiDrawMatrix *, double, double, double, double); extern void fallbackMultiply(uiDrawMatrix *, uiDrawMatrix *); extern void fallbackTransformPoint(uiDrawMatrix *, double *, double *); extern void fallbackTransformSize(uiDrawMatrix *, double *, double *); #ifdef __cplusplus } #endif