// 4 december 2014 #import #import "uipriv_darwin.h" NSMutableArray *allocations; NSMutableArray *delegates; void initAlloc(void) { allocations = [NSMutableArray new]; delegates = [NSMutableArray new]; } #define UINT8(p) ((uint8_t *) (p)) #define PVOID(p) ((void *) (p)) #define EXTRA (sizeof (size_t) + sizeof (const char **)) #define DATA(p) PVOID(UINT8(p) + EXTRA) #define BASE(p) PVOID(UINT8(p) - EXTRA) #define SIZE(p) ((size_t *) (p)) #define CCHAR(p) ((const char **) (p)) #define TYPE(p) CCHAR(UINT8(p) + sizeof (size_t)) void uninitAlloc(void) { if ([allocations count] == 0) { NSUInteger i; for (i = 0; i < [delegates count]; i++) [[delegates objectAtIndex:i] release]; [delegates release]; [allocations release]; return; } fprintf(stderr, "[libui] leaked allocations:\n"); [allocations enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) { NSValue *v; void *ptr; v = (NSValue *) obj; ptr = [v pointerValue]; fprintf(stderr, "[libui] %p %s\n", ptr, *TYPE(ptr)); }]; complain("either you left something around or there's a bug in libui"); } void *uiAlloc(size_t size, const char *type) { void *out; out = malloc(EXTRA + size); if (out == NULL) { fprintf(stderr, "memory exhausted in uiAlloc()\n"); abort(); } memset(DATA(out), 0, size); *SIZE(out) = size; *TYPE(out) = type; [allocations addObject:[NSValue valueWithPointer:out]]; return DATA(out); } void *uiRealloc(void *p, size_t new, const char *type) { void *out; size_t *s; if (p == NULL) return uiAlloc(new, type); p = BASE(p); out = realloc(p, EXTRA + new); if (out == NULL) { fprintf(stderr, "memory exhausted in uiRealloc()\n"); abort(); } s = SIZE(out); if (new <= *s) memset(((uint8_t *) DATA(out)) + *s, 0, new - *s); *s = new; [allocations removeObject:[NSValue valueWithPointer:p]]; [allocations addObject:[NSValue valueWithPointer:out]]; return DATA(out); } void uiFree(void *p) { if (p == NULL) complain("attempt to uiFree(NULL); there's a bug somewhere"); p = BASE(p); free(p); [allocations removeObject:[NSValue valueWithPointer:p]]; }