# 23 march 2019 windows = import('windows') libui_sources += [ 'windows/main.cpp', 'windows/utilwin.cpp', 'windows/winhresult.cpp', ] # resources.rc only contains the libui manifest. # For a DLL, we have to include this directly, so we do so. # Windows won't link resources in static libraries, so including this would have no effect. # In those cases, we just need them to include the manifest with the executable (or link it directly into the output executable themselves); they can also customize the manifest as they see fit (assuming nothing breaks in the process). if libui_mode == 'shared' libui_sources += [ windows.compile_resources('resources.rc', args: libui_manifest_args, depend_files: ['libui.manifest']), ] endif foreach lib : ['user32', 'kernel32', 'gdi32', 'comctl32'] libui_deps += [ meson.get_compiler('cpp').find_library(lib, required: true), ] endforeach if libui_OS == 'windows' and libui_mode == 'shared' and not libui_MSVC error('Sorry, but libui for Windows can currently only be built as a static library with MinGW. You will need to either build as a static library or switch to MSVC.') endif