// 7 april 2015 /* This file assumes that you have included and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls in Windows. */ #ifndef __UI_UI_WINDOWS_H__ #define __UI_UI_WINDOWS_H__ // uiWindowsNewControl() initializes the given uiControl with the given Windows API control inside. // You will need to provide the preferredSize() method yourself. typedef struct uiWindowsNewControlParams uiWindowsNewControlParams; struct uiWindowsNewControlParams { // These match the CreateWindowExW() function. DWORD dwExStyle; LPCWSTR lpClassName; LPCWSTR lpWindowName; DWORD dwStyle; // WS_CHILD and WS_VISIBLE are automatically applied. HINSTANCE hInstance; // Set this to non-FALSE to use the standard control font used by other ui controls. BOOL useStandardControlFont; // These are called when the control sends a WM_COMMAND or WM_NOTIFY (respectively) to its parent. // ui redirects the message back and calls these functions. // Store the result in *lResult and return any non-FALSE value (such as TRUE) to return the given result; return FALSE to pass the notification up to your window procedure. // Note that these are only issued if they come from the uiControl itself; notifications from children of the uiControl (such as a header control) will be received normally. BOOL (*onWM_COMMAND)(uiControl *c, WORD code, LRESULT *lResult); // TODO set idFrom to 0? BOOL (*onWM_NOTIFY)(uiControl *c, NMHDR *nm, LRESULT *lResult); // This is called in WM_DESTROY. void (*onWM_DESTROY)(uiControl *c); }; void uiWindowsNewControl(uiControl *c, uiWindowsNewControlParams *p); // This contains the Windows-specific parts of the uiSizing structure. // baseX and baseY are the dialog base units. // internalLeading is the standard control font's internal leading; labels in uiForms use this for correct Y positioning. struct uiSizingSys { int baseX; int baseY; LONG internalLeading; }; // Use these in your preferredSize() implementation with baseX and baseY. #define uiDlgUnitsToX(dlg, baseX) MulDiv((dlg), baseX, 4) #define uiDlgUnitsToY(dlg, baseY) MulDiv((dlg), baseY, 8) // and use this if you need the text of the window width extern intmax_t uiWindowsWindowTextWidth(HWND hwnd); // these functions get and set the window text for such a uiControl // the value returned should be freed with uiFreeText() extern char *uiWindowsControlText(uiControl *); extern void uiWindowsControlSetText(uiControl *, const char *); #endif