// 14 august 2015 #import "uipriv_darwin.h" struct uiGroup { uiDarwinControl c; NSBox *box; uiControl *child; NSLayoutPriority oldHorzHuggingPri; NSLayoutPriority oldVertHuggingPri; int margined; struct singleChildConstraints constraints; NSLayoutPriority horzHuggingPri; NSLayoutPriority vertHuggingPri; }; static void removeConstraints(uiGroup *g) { // set to contentView instead of to the box itself, otherwise we get clipping underneath the label singleChildConstraintsRemove(&(g->constraints), [g->box contentView]); } static void uiGroupDestroy(uiControl *c) { uiGroup *g = uiGroup(c); removeConstraints(g); if (g->child != NULL) { uiControlSetParent(g->child, NULL); uiDarwinControlSetSuperview(uiDarwinControl(g->child), nil); uiControlDestroy(g->child); } [g->box release]; uiFreeControl(uiControl(g)); } uiDarwinControlDefaultHandle(uiGroup, box) uiDarwinControlDefaultParent(uiGroup, box) uiDarwinControlDefaultSetParent(uiGroup, box) uiDarwinControlDefaultToplevel(uiGroup, box) uiDarwinControlDefaultVisible(uiGroup, box) uiDarwinControlDefaultShow(uiGroup, box) uiDarwinControlDefaultHide(uiGroup, box) uiDarwinControlDefaultEnabled(uiGroup, box) uiDarwinControlDefaultEnable(uiGroup, box) uiDarwinControlDefaultDisable(uiGroup, box) static void uiGroupSyncEnableState(uiDarwinControl *c, int enabled) { uiGroup *g = uiGroup(c); if (uiDarwinShouldStopSyncEnableState(uiDarwinControl(g), enabled)) return; if (g->child != NULL) uiDarwinControlSyncEnableState(uiDarwinControl(g->child), enabled); } uiDarwinControlDefaultSetSuperview(uiGroup, box) static void groupRelayout(uiGroup *g) { NSView *childView; removeConstraints(g); if (g->child == NULL) return; childView = (NSView *) uiControlHandle(g->child); singleChildConstraintsEstablish(&(g->constraints), [g->box contentView], childView, uiDarwinControlHugsTrailingEdge(uiDarwinControl(g->child)), uiDarwinControlHugsBottom(uiDarwinControl(g->child)), g->margined, @"uiGroup"); // needed for some very rare drawing errors... jiggleViewLayout(g->box); } // TODO rename these since I'm starting to get confused by what they mean by hugging BOOL uiGroupHugsTrailingEdge(uiDarwinControl *c) { uiGroup *g = uiGroup(c); // TODO make a function? return g->horzHuggingPri < NSLayoutPriorityWindowSizeStayPut; } BOOL uiGroupHugsBottom(uiDarwinControl *c) { uiGroup *g = uiGroup(c); return g->vertHuggingPri < NSLayoutPriorityWindowSizeStayPut; } static void uiGroupChildEdgeHuggingChanged(uiDarwinControl *c) { uiGroup *g = uiGroup(c); groupRelayout(g); } static NSLayoutPriority uiGroupHuggingPriority(uiDarwinControl *c, NSLayoutConstraintOrientation orientation) { uiGroup *g = uiGroup(c); if (orientation == NSLayoutConstraintOrientationHorizontal) return g->horzHuggingPri; return g->vertHuggingPri; } static void uiGroupSetHuggingPriority(uiDarwinControl *c, NSLayoutPriority priority, NSLayoutConstraintOrientation orientation) { uiGroup *g = uiGroup(c); if (orientation == NSLayoutConstraintOrientationHorizontal) g->horzHuggingPri = priority; else g->vertHuggingPri = priority; uiDarwinNotifyEdgeHuggingChanged(uiDarwinControl(g)); } char *uiGroupTitle(uiGroup *g) { return uiDarwinNSStringToText([g->box title]); } void uiGroupSetTitle(uiGroup *g, const char *title) { [g->box setTitle:toNSString(title)]; } void uiGroupSetChild(uiGroup *g, uiControl *child) { NSView *childView; if (g->child != NULL) { removeConstraints(g); uiDarwinControlSetHuggingPriority(uiDarwinControl(g->child), g->oldHorzHuggingPri, NSLayoutConstraintOrientationHorizontal); uiDarwinControlSetHuggingPriority(uiDarwinControl(g->child), g->oldVertHuggingPri, NSLayoutConstraintOrientationVertical); uiControlSetParent(g->child, NULL); uiDarwinControlSetSuperview(uiDarwinControl(g->child), nil); } g->child = child; if (g->child != NULL) { childView = (NSView *) uiControlHandle(g->child); uiControlSetParent(g->child, uiControl(g)); uiDarwinControlSetSuperview(uiDarwinControl(g->child), [g->box contentView]); uiDarwinControlSyncEnableState(uiDarwinControl(g->child), uiControlEnabledToUser(uiControl(g))); // don't hug, just in case we're a stretchy group g->oldHorzHuggingPri = uiDarwinControlHuggingPriority(uiDarwinControl(g->child), NSLayoutConstraintOrientationHorizontal); g->oldVertHuggingPri = uiDarwinControlHuggingPriority(uiDarwinControl(g->child), NSLayoutConstraintOrientationVertical); uiDarwinControlSetHuggingPriority(uiDarwinControl(g->child), NSLayoutPriorityDefaultLow, NSLayoutConstraintOrientationHorizontal); uiDarwinControlSetHuggingPriority(uiDarwinControl(g->child), NSLayoutPriorityDefaultLow, NSLayoutConstraintOrientationVertical); } groupRelayout(g); } int uiGroupMargined(uiGroup *g) { return g->margined; } void uiGroupSetMargined(uiGroup *g, int margined) { g->margined = margined; singleChildConstraintsSetMargined(&(g->constraints), g->margined); } uiGroup *uiNewGroup(const char *title) { uiGroup *g; uiDarwinNewControl(uiGroup, g); g->box = [[NSBox alloc] initWithFrame:NSZeroRect]; [g->box setTitle:toNSString(title)]; [g->box setBoxType:NSBoxPrimary]; [g->box setBorderType:NSLineBorder]; [g->box setTransparent:NO]; [g->box setTitlePosition:NSAtTop]; // we can't use uiDarwinSetControlFont() because the selector is different [g->box setTitleFont:[NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:NSSmallControlSize]]]; // default to low hugging to not hug edges g->horzHuggingPri = NSLayoutPriorityDefaultLow; g->vertHuggingPri = NSLayoutPriorityDefaultLow; return g; }