# Using libui ## Shared vs. Static In order to properly use libui, you first need to know whether you are using it as a shared library (also called a dynamically-linked library) or as a static library. With a shared library, your application will need to ship with the libui shared library object, or require it at runtime (if it is to be installed via a system package manager). However, your program will only need to directly depend on libui itself. With a static library, your application will ship with libui embedded within it, so no additional dependencies will be needed at runtime (apart from ones that require installation via a system package manager, such as GTK+). However, you need to do slightly more work to be able to actually build your application; exactly what is discussed on this page. If you are using a language binding, the language binding will likely have already decided how it will use libui, and will provide its own instructions on what to do based on that decision. ## Including libui in Source Code libui ships as a single header file, `ui.h`. Therefore, to include it in a C or C++ source file, all you need to do is ```c // If the libui headers are loaded in the same way as other system headers #include // OR // If the libui headers are included directly #include "path/to/ui.h" ``` If you are using libui as a static library, you'll need to add the line ```c #define uiStatic ``` *before* including `ui.h`, as that informs `ui.h` to tell the compiler that the functions in `ui.h` are not dynamically loaded. ### OS-Specific Headers For most purposes, the above will be sufficient. However, if you need to do any OS-specific work with libui, there are a few more steps to take. Typically, this would be done if you either wanted to create a new control or access the underlying OS handles behind a control. Each OS has a special OS-specific header that provides the necessary additional functions and constants. These must be included *after* `ui.h`. These must also be included *after* any OS headers: - **Windows**: The OS-specific header is `ui_windows.h`. The only OS header that is necessary is ``: ```c #include #include "ui.h" #include "ui_windows.h" ``` TODO(andlabs): version constants - **Unix**: The OS-specific header is `ui_unix.h`. Only `` needs to be included beforehand: ```c #include #include "ui.h" #include "ui_unix.h" ``` TODO(andlabs): version constants - **macOS**: The OS-specific header is `ui_darwin.h`. Only `` needs to be included beforehand: ```objective-c #import #import "ui.h" #import "ui_darwin.h" ``` ## Linking Against libui TODO(andlabs): write this