// 19 november 2015 #include "uipriv_haiku.hpp" uiDrawPath *uiDrawNewPath(uiDrawFillMode fillMode) { // TODO return NULL; } void uiDrawFreePath(uiDrawPath *p) { // TODO } void uiDrawPathNewFigure(uiDrawPath *p, double x, double y) { // TODO } void uiDrawPathNewFigureWithArc(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative) { // TODO } void uiDrawPathLineTo(uiDrawPath *p, double x, double y) { // TODO } void uiDrawPathArcTo(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative) { // TODO } void uiDrawPathBezierTo(uiDrawPath *p, double c1x, double c1y, double c2x, double c2y, double endX, double endY) { // TODO } void uiDrawPathCloseFigure(uiDrawPath *p) { // TODO } void uiDrawPathAddRectangle(uiDrawPath *p, double x, double y, double width, double height) { // TODO } void uiDrawPathEnd(uiDrawPath *p) { // TODO } void uiDrawStroke(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b, uiDrawStrokeParams *p) { // TODO } void uiDrawFill(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b) { // TODO } void uiDrawMatrixSetIdentity(uiDrawMatrix *m) { // TODO } void uiDrawMatrixTranslate(uiDrawMatrix *m, double x, double y) { // TODO } void uiDrawMatrixScale(uiDrawMatrix *m, double xCenter, double yCenter, double x, double y) { // TODO } void uiDrawMatrixRotate(uiDrawMatrix *m, double x, double y, double amount) { // TODO } void uiDrawMatrixSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount) { // TODO } void uiDrawMatrixMultiply(uiDrawMatrix *dest, uiDrawMatrix *src) { // TODO } int uiDrawMatrixInvertible(uiDrawMatrix *m) { // TODO return 0; } int uiDrawMatrixInvert(uiDrawMatrix *m) { // TODO return 0; } void uiDrawMatrixTransformPoint(uiDrawMatrix *m, double *x, double *y) { // TODO } void uiDrawMatrixTransformSize(uiDrawMatrix *m, double *x, double *y) { // TODO } void uiDrawTransform(uiDrawContext *c, uiDrawMatrix *m) { // TODO } void uiDrawClip(uiDrawContext *c, uiDrawPath *path) { // TODO } void uiDrawSave(uiDrawContext *c) { // TODO } void uiDrawRestore(uiDrawContext *c) { // TODO }