// 26 november 2015 #include "uipriv_wpf.hpp" struct uiProgressBar { uiWindowsControl c; DUMMY dummy; }; uiWindowsDefineControl( uiProgressBar, // type name uiProgressBarType, // type function dummy // handle ) void uiProgressBarSetValue(uiProgressBar *p, int n) { // TODO } uiProgressBar *uiNewProgressBar(void) { uiProgressBar *p; p = (uiProgressBar *) uiNewControl(uiProgressBarType()); p->dummy = mkdummy(L"uiProgressBar"); uiWindowsFinishNewControl(p, uiProgressBar, dummy); return p; }