// 26 november 2015 #include "uipriv_wpf.hpp" struct uiArea { uiWindowsControl c; DUMMY dummy; uiAreaHandler *ah; }; uiWindowsDefineControl( uiArea, // type name uiAreaType, // type function dummy // handle ) void uiAreaUpdateScroll(uiArea *a) { // TODO } void uiAreaQueueRedrawAll(uiArea *a) { // TODO } uiArea *uiNewArea(uiAreaHandler *ah) { uiArea *a; a = (uiArea *) uiNewControl(uiAreaType()); a->ah = ah; a->dummy = mkdummy(L"uiArea"); uiWindowsFinishNewControl(a, uiArea, dummy); return a; }