// 15 august 2015 #import "uipriv_darwin.h" struct uiWindow { uiDarwinControl c; NSWindow *window; uiControl *child; int margined; int (*onClosing)(uiWindow *, void *); void *onClosingData; }; @interface windowDelegateClass : NSObject { NSMapTable *windows; } - (BOOL)windowShouldClose:(id)sender; - (void)registerWindow:(uiWindow *)w; - (void)unregisterWindow:(uiWindow *)w; - (uiWindow *)lookupWindow:(NSWindow *)w; @end @implementation windowDelegateClass - (id)init { self = [super init]; if (self) self->windows = newMap(); return self; } - (void)dealloc { if ([self->windows count] != 0) complain("attempt to destroy shared window delegate but windows are still registered to it"); [self->windows release]; [super dealloc]; } - (BOOL)windowShouldClose:(id)sender { uiWindow *w; w = [self lookupWindow:((NSWindow *) sender)]; // w should not be NULL; we are only the delegate of registered windows if ((*(w->onClosing))(w, w->onClosingData)) uiControlDestroy(uiControl(w)); return NO; } - (void)registerWindow:(uiWindow *)w { mapSet(self->windows, w->window, w); [w->window setDelegate:self]; } - (void)unregisterWindow:(uiWindow *)w { [w->window setDelegate:nil]; [self->windows removeObjectForKey:w->window]; } - (uiWindow *)lookupWindow:(NSWindow *)w { NSValue *v; v = (NSValue *) [self->windows objectForKey:w]; if (v == nil) // just in case we're called with some OS X-provided window as the key window return NULL; return (uiWindow *) [v pointerValue]; } @end static windowDelegateClass *windowDelegate = nil; static void onDestroy(uiWindow *); uiDarwinDefineControlWithOnDestroy( uiWindow, // type name uiWindowType, // type function window, // handle onDestroy(this); // on destroy ) static void onDestroy(uiWindow *w) { NSView *childView; // hide the window [w->window orderOut:w->window]; if (w->child != NULL) { childView = (NSView *) uiControlHandle(w->child); [childView removeFromSuperview]; uiControlSetParent(w->child, NULL); uiControlDestroy(w->child); } [windowDelegate unregisterWindow:w]; } // TODO forbid setting a parent static void windowCommitShow(uiControl *c) { uiWindow *w = (uiWindow *) c; [w->window makeKeyAndOrderFront:w->window]; } static void windowCommitHide(uiControl *c) { uiWindow *w = (uiWindow *) c; [w->window orderOut:w->window]; } // TODO container update state char *uiWindowTitle(uiWindow *w) { return uiDarwinNSStringToText([w->window title]); } void uiWindowSetTitle(uiWindow *w, const char *title) { [w->window setTitle:toNSString(title)]; } void uiWindowOnClosing(uiWindow *w, int (*f)(uiWindow *, void *), void *data) { w->onClosing = f; w->onClosingData = data; } void uiWindowSetChild(uiWindow *w, uiControl *child) { NSView *childView; if (w->child != NULL) { childView = (NSView *) uiControlHandle(w->child); [childView removeFromSuperview]; uiControlSetParent(w->child, NULL); } w->child = child; if (w->child != NULL) { uiControlSetParent(w->child, uiControl(w)); childView = (NSView *) uiControlHandle(w->child); [[w->window contentView] addSubview:childView]; layoutSingleView([w->window contentView], childView, w->margined); } } int uiWindowMargined(uiWindow *w) { return w->margined; } void uiWindowSetMargined(uiWindow *w, int margined) { NSView *childView; w->margined = margined; if (w->child != NULL) { childView = (NSView *) uiControlHandle(w->child); [[w->window contentView] addSubview:childView]; layoutSingleView([w->window contentView], childView, w->margined); } } static int defaultOnClosing(uiWindow *w, void *data) { return 0; } uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar) { uiWindow *w; finalizeMenus(); w = (uiWindow *) uiNewControl(uiWindowType()); w->window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, (CGFloat) width, (CGFloat) height) styleMask:(NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask) backing:NSBackingStoreBuffered defer:YES]; [w->window setTitle:toNSString(title)]; // explicitly release when closed // the only thing that closes the window is us anyway [w->window setReleasedWhenClosed:YES]; if (windowDelegate == nil) { windowDelegate = [windowDelegateClass new]; [delegates addObject:windowDelegate]; } [windowDelegate registerWindow:w]; uiWindowOnClosing(w, defaultOnClosing, NULL); uiDarwinFinishNewControl(w, uiWindow); //TODO uiControl(w)->CommitShow = windowCommitShow; //TODO uiControl(w)->CommitHide = windowCommitHide; return w; } // utility function for menus uiWindow *windowFromNSWindow(NSWindow *w) { if (w == nil) return NULL; if (windowDelegate == nil) // no windows were created yet; we're called with some OS X-provided window return NULL; return [windowDelegate lookupWindow:w]; }