// 7 april 2015 #include "ui.h" #include "uipriv.h" // TODO remove these typedef struct box box; typedef struct boxControl boxControl; struct box { uiBox b; void (*baseDestroy)(uiControl *); void (*baseResize)(uiControl *, intmax_t, intmax_t, intmax_t, intmax_t, uiSizing *); boxControl *controls; uintmax_t len; uintmax_t cap; int vertical; int hasParent; uiContainer *parent; int padded; }; struct boxControl { uiControl *c; int stretchy; intmax_t width; // both used by resize(); preallocated to save time and reduce risk of failure intmax_t height; }; static void boxDestroy(uiControl *c) { box *b = (box *) c; uintmax_t i; (*(b->baseDestroy))(c); for (i = 0; i < b->len; i++) { uiControlSetParent(b->controls[i].c, NULL); uiControlDestroy(b->controls[i].c); } uiFree(b->controls); uiFree(b); } static void boxPreferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height) { box *b = (box *) c; int xpadding, ypadding; uintmax_t nStretchy; // these two contain the largest preferred width and height of all stretchy controls in the box // all stretchy controls will use this value to determine the final preferred size intmax_t maxStretchyWidth, maxStretchyHeight; uintmax_t i; intmax_t preferredWidth, preferredHeight; *width = 0; *height = 0; if (b->len == 0) return; // 0) get this Box's padding xpadding = 0; ypadding = 0; if (b->padded) { xpadding = d->xPadding; ypadding = d->yPadding; } // 1) initialize the desired rect with the needed padding if (b->vertical) *height = (b->len - 1) * ypadding; else *width = (b->len - 1) * xpadding; // 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls // we still add in like direction of stretchy controls nStretchy = 0; maxStretchyWidth = 0; maxStretchyHeight = 0; for (i = 0; i < b->len; i++) { if (!uiControlVisible(b->controls[i].c)) continue; uiControlPreferredSize(b->controls[i].c, d, &preferredWidth, &preferredHeight); if (b->controls[i].stretchy) { nStretchy++; if (maxStretchyWidth < preferredWidth) maxStretchyWidth = preferredWidth; if (maxStretchyHeight < preferredHeight) maxStretchyHeight = preferredHeight; } if (b->vertical) { if (*width < preferredWidth) *width = preferredWidth; if (!b->controls[i].stretchy) *height += preferredHeight; } else { if (!b->controls[i].stretchy) *width += preferredWidth; if (*height < preferredHeight) *height = preferredHeight; } } // 3) and now we can add in stretchy controls if (b->vertical) *height += nStretchy * maxStretchyHeight; else *width += nStretchy * maxStretchyWidth; } static void boxResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d) { box *b = (box *) c; int xpadding, ypadding; uintmax_t nStretchy; intmax_t stretchywid, stretchyht; uintmax_t i; intmax_t preferredWidth, preferredHeight; (*(b->baseResize))(c, x, y, width, height, d); if (b->len == 0) return; // -1) get this Box's padding xpadding = 0; ypadding = 0; if (b->padded) { xpadding = d->xPadding; ypadding = d->yPadding; } // 0) inset the available rect by the needed padding if (b->vertical) height -= (b->len - 1) * ypadding; else width -= (b->len - 1) * xpadding; // 1) get width and height of non-stretchy controls // this will tell us how much space will be left for stretchy controls stretchywid = width; stretchyht = height; nStretchy = 0; for (i = 0; i < b->len; i++) { if (!uiControlVisible(b->controls[i].c)) continue; if (b->controls[i].stretchy) { nStretchy++; continue; } uiControlPreferredSize(b->controls[i].c, d, &preferredWidth, &preferredHeight); if (b->vertical) { // all controls have same width b->controls[i].width = width; b->controls[i].height = preferredHeight; stretchyht -= preferredHeight; } else { // all controls have same height b->controls[i].width = preferredWidth; b->controls[i].height = height; stretchywid -= preferredWidth; } } // 2) now get the size of stretchy controls if (nStretchy != 0) if (b->vertical) stretchyht /= nStretchy; else stretchywid /= nStretchy; for (i = 0; i < b->len; i++) { if (!uiControlVisible(b->controls[i].c)) continue; if (b->controls[i].stretchy) { b->controls[i].width = stretchywid; b->controls[i].height = stretchyht; } } // 3) now we can position controls for (i = 0; i < b->len; i++) { if (!uiControlVisible(b->controls[i].c)) continue; uiControlResize(b->controls[i].c, x, y, b->controls[i].width, b->controls[i].height, d); if (b->vertical) y += b->controls[i].height + ypadding; else x += b->controls[i].width + xpadding; } } #define boxCapGrow 32 static void boxAppend(uiBox *ss, uiControl *c, int stretchy) { box *b = (box *) ss; if (b->len >= b->cap) { b->cap += boxCapGrow; b->controls = (boxControl *) uiRealloc(b->controls, b->cap * sizeof (boxControl), "boxControl[]"); } uiControlSetHasParent(c, 1); b->controls[b->len].c = c; b->controls[b->len].stretchy = stretchy; b->len++; // must be here for OS container updates to work uiControlSetParent(b->controls[b->len - 1].c, uiContainer(b)); uiContainerUpdate(uiContainer(b)); } static void boxDelete(uiBox *ss, uintmax_t index) { box *b = (box *) ss; uiControl *removed; uintmax_t i; removed = b->controls[index].c; // TODO switch to memmove? for (i = index; i < b->len - 1; i++) b->controls[i] = b->controls[i + 1]; // TODO memset the last one to NULL b->len--; uiControlSetParent(removed, NULL); uiContainerUpdate(uiContainer(b)); } static int boxPadded(uiBox *ss) { box *b = (box *) ss; return b->padded; } static void boxSetPadded(uiBox *ss, int padded) { box *b = (box *) ss; b->padded = padded; if (b->parent != NULL) uiContainerUpdate(b->parent); } uiBox *uiNewHorizontalBox(void) { box *b; b = uiNew(box); uiMakeContainer(uiContainer(b)); b->baseDestroy = uiControl(b)->Destroy; uiControl(b)->Destroy = boxDestroy; uiControl(b)->PreferredSize = boxPreferredSize; b->baseResize = uiControl(b)->Resize; uiControl(b)->Resize = boxResize; uiBox(b)->Append = boxAppend; uiBox(b)->Delete = boxDelete; uiBox(b)->Padded = boxPadded; uiBox(b)->SetPadded = boxSetPadded; return uiBox(b); } uiBox *uiNewVerticalBox(void) { uiBox *bb; box *b; bb = uiNewHorizontalBox(); b = (box *) bb; b->vertical = 1; return ss; }