// 18 november 2015 #include "uipriv_haiku.hpp" struct uiArea { uiHaikuControl c; BStringView *dummy; }; uiHaikuDefineControl( uiArea, // type name uiAreaType, // type function dummy // handle ) void uiAreaUpdateScroll(uiArea *a) { // TODO } void uiAreaQueueRedrawAll(uiArea *a) { // TODO } uiArea *uiNewArea(uiAreaHandler *ah) { uiArea *a; a = (uiArea *) uiNewControl(uiAreaType()); a->dummy = new BStringView(BRect(0, 0, 1, 1), NULL, "TODO uiArea not implemented"); uiHaikuFinishNewControl(a, uiArea); return a; }