// 18 november 2015 #include "uipriv_wpf.hpp" struct uiGroup { uiWindowsControl c; DUMMY dummy; }; uiWindowsDefineControl( uiGroup, // type name uiGroupType, // type function dummy // handle ) char *uiGroupTitle(uiGroup *g) { // TODO return NULL; } void uiGroupSetTitle(uiGroup *g, const char *title) { // TODO } void uiGroupSetChild(uiGroup *g, uiControl *c) { // TODO } int uiGroupMargined(uiGroup *g) { // TODO return 0; } void uiGroupSetMargined(uiGroup *g, int margined) { // TODO } uiGroup *uiNewGroup(const char *title) { uiGroup *g; g = (uiGroup *) uiNewControl(uiGroupType()); g->dummy = mkdummy(L"uiGroup"); uiWindowsFinishNewControl(g, uiGroup, dummy); return g; }