// 15 august 2015 #import "uipriv_darwin.h" @interface boxChild : NSObject @property uiControl *c; @property BOOL stretchy; @property NSLayoutPriority oldPrimaryHuggingPri; @property NSLayoutPriority oldSecondaryHuggingPri; - (NSView *)view; @end @interface boxView : NSView { uiBox *b; NSMutableArray *children; BOOL vertical; int padded; uintmax_t nStretchy; NSLayoutConstraint *first; NSMutableArray *inBetweens; NSLayoutConstraint *last; NSMutableArray *otherConstraints; NSLayoutAttribute primaryStart; NSLayoutAttribute primaryEnd; NSLayoutAttribute secondaryStart; NSLayoutAttribute secondaryEnd; NSLayoutAttribute primarySize; NSLayoutConstraintOrientation primaryOrientation; NSLayoutConstraintOrientation secondaryOrientation; } - (id)initWithVertical:(BOOL)vert b:(uiBox *)bb; - (void)onDestroy; - (void)removeOurConstraints; - (void)syncEnableStates:(int)enabled; - (CGFloat)paddingAmount; - (void)establishOurConstraints; - (void)append:(uiControl *)c stretchy:(int)stretchy; - (void)delete:(uintmax_t)n; - (int)isPadded; - (void)setPadded:(int)p; - (BOOL)hugsTrailing; - (BOOL)hugsBottom; @end struct uiBox { uiDarwinControl c; boxView *view; }; @implementation boxChild - (NSView *)view { return (NSView *) uiControlHandle(self.c); } @end @implementation boxView - (id)initWithVertical:(BOOL)vert b:(uiBox *)bb { self = [super initWithFrame:NSZeroRect]; if (self != nil) { // the weird names vert and bb are to shut the compiler up about shadowing because implicit this/self is stupid self->b = bb; self->vertical = vert; self->padded = 0; self->children = [NSMutableArray new]; self->nStretchy = 0; self->inBetweens = [NSMutableArray new]; self->otherConstraints = [NSMutableArray new]; if (self->vertical) { self->primaryStart = NSLayoutAttributeTop; self->primaryEnd = NSLayoutAttributeBottom; self->secondaryStart = NSLayoutAttributeLeading; self->secondaryEnd = NSLayoutAttributeTrailing; self->primarySize = NSLayoutAttributeHeight; self->primaryOrientation = NSLayoutConstraintOrientationVertical; self->secondaryOrientation = NSLayoutConstraintOrientationHorizontal; } else { self->primaryStart = NSLayoutAttributeLeading; self->primaryEnd = NSLayoutAttributeTrailing; self->secondaryStart = NSLayoutAttributeTop; self->secondaryEnd = NSLayoutAttributeBottom; self->primarySize = NSLayoutAttributeWidth; self->primaryOrientation = NSLayoutConstraintOrientationHorizontal; self->secondaryOrientation = NSLayoutConstraintOrientationVertical; } } return self; } - (void)onDestroy { boxChild *bc; [self removeOurConstraints]; [self->inBetweens release]; [self->otherConstraints release]; for (bc in self->children) { uiControlSetParent(bc.c, NULL); uiDarwinControlSetSuperview(uiDarwinControl(bc.c), nil); uiControlDestroy(bc.c); } [self->children release]; } - (void)removeOurConstraints { if (self->first != nil) { [self removeConstraint:self->first]; [self->first release]; self->first = nil; } if ([self->inBetweens count] != 0) { [self removeConstraints:self->inBetweens]; [self->inBetweens removeAllObjects]; } if (self->last != nil) { [self removeConstraint:self->last]; [self->last release]; self->last = nil; } if ([self->otherConstraints count] != 0) { [self removeConstraints:self->otherConstraints]; [self->otherConstraints removeAllObjects]; } } - (void)syncEnableStates:(int)enabled { boxChild *bc; for (bc in self->children) uiDarwinControlSyncEnableState(uiDarwinControl(bc.c), enabled); } - (CGFloat)paddingAmount { if (!self->padded) return 0.0; return uiDarwinPaddingAmount(NULL); } - (void)establishOurConstraints { boxChild *bc; CGFloat padding; NSView *prev; NSLayoutConstraint *c; BOOL (*hugsSecondary)(uiDarwinControl *); [self removeOurConstraints]; if ([self->children count] == 0) return; padding = [self paddingAmount]; // first arrange in the primary direction prev = nil; for (bc in self->children) { if (prev == nil) { // first view self->first = mkConstraint(self, self->primaryStart, NSLayoutRelationEqual, [bc view], self->primaryStart, 1, 0, @"uiBox first primary constraint"); [self addConstraint:self->first]; [self->first retain]; prev = [bc view]; continue; } // not the first; link it c = mkConstraint(prev, self->primaryEnd, NSLayoutRelationEqual, [bc view], self->primaryStart, 1, -padding, @"uiBox in-between primary constraint"); [self addConstraint:c]; [self->inBetweens addObject:c]; prev = [bc view]; } self->last = mkConstraint(prev, self->primaryEnd, NSLayoutRelationEqual, self, self->primaryEnd, 1, 0, @"uiBox last primary constraint"); [self addConstraint:self->last]; [self->last retain]; // then arrange in the secondary direction hugsSecondary = uiDarwinControlHugsTrailingEdge; if (!self->vertical) hugsSecondary = uiDarwinControlHugsBottom; for (bc in self->children) { c = mkConstraint(self, self->secondaryStart, NSLayoutRelationEqual, [bc view], self->secondaryStart, 1, 0, @"uiBox secondary start constraint"); [self addConstraint:c]; [self->otherConstraints addObject:c]; c = mkConstraint([bc view], self->secondaryEnd, NSLayoutRelationLessThanOrEqual, self, self->secondaryEnd, 1, 0, @"uiBox secondary end <= constraint"); if ((*hugsSecondary)(uiDarwinControl(bc.c))) [c setPriority:NSLayoutPriorityDefaultLow]; [self addConstraint:c]; [self->otherConstraints addObject:c]; c = mkConstraint([bc view], self->secondaryEnd, NSLayoutRelationEqual, self, self->secondaryEnd, 1, 0, @"uiBox secondary end == constraint"); if (!(*hugsSecondary)(uiDarwinControl(bc.c))) [c setPriority:NSLayoutPriorityDefaultLow]; [self addConstraint:c]; [self->otherConstraints addObject:c]; } // and make all stretchy controls the same size if (self->nStretchy == 0) return; prev = nil; // first stretchy view for (bc in self->children) { if (!bc.stretchy) continue; if (prev == nil) { prev = [bc view]; continue; } c = mkConstraint(prev, self->primarySize, NSLayoutRelationEqual, [bc view], self->primarySize, 1, 0, @"uiBox stretchy size constraint"); [self addConstraint:c]; [self->otherConstraints addObject:c]; } } - (void)append:(uiControl *)c stretchy:(int)stretchy { boxChild *bc; NSLayoutPriority priority; uintmax_t oldnStretchy; bc = [boxChild new]; bc.c = c; bc.stretchy = stretchy; bc.oldPrimaryHuggingPri = uiDarwinControlHuggingPriority(uiDarwinControl(bc.c), self->primaryOrientation); bc.oldSecondaryHuggingPri = uiDarwinControlHuggingPriority(uiDarwinControl(bc.c), self->secondaryOrientation); uiControlSetParent(bc.c, uiControl(self->b)); uiDarwinControlSetSuperview(uiDarwinControl(bc.c), self); uiDarwinControlSyncEnableState(uiDarwinControl(bc.c), uiControlEnabledToUser(uiControl(self->b))); // if a control is stretchy, it should not hug in the primary direction // otherwise, it should *forcibly* hug if (bc.stretchy) priority = NSLayoutPriorityDefaultLow; else // LONGTERM will default high work? priority = NSLayoutPriorityRequired; uiDarwinControlSetHuggingPriority(uiDarwinControl(bc.c), priority, self->primaryOrientation); // make sure controls don't hug their secondary direction so they fill the width of the view uiDarwinControlSetHuggingPriority(uiDarwinControl(bc.c), NSLayoutPriorityDefaultLow, self->secondaryOrientation); [self->children addObject:bc]; [self establishOurConstraints]; if (bc.stretchy) { oldnStretchy = self->nStretchy; self->nStretchy++; if (oldnStretchy == 0) uiDarwinNotifyEdgeHuggingChanged(uiDarwinControl(self->b)); } [bc release]; // we don't need the initial reference now } - (void)delete:(uintmax_t)n { boxChild *bc; int stretchy; bc = (boxChild *) [self->children objectAtIndex:n]; stretchy = bc.stretchy; uiControlSetParent(bc.c, NULL); uiDarwinControlSetSuperview(uiDarwinControl(bc.c), nil); uiDarwinControlSetHuggingPriority(uiDarwinControl(bc.c), bc.oldPrimaryHuggingPri, self->primaryOrientation); uiDarwinControlSetHuggingPriority(uiDarwinControl(bc.c), bc.oldSecondaryHuggingPri, self->secondaryOrientation); [self->children removeObjectAtIndex:n]; [self establishOurConstraints]; if (stretchy) { self->nStretchy--; if (self->nStretchy == 0) uiDarwinNotifyEdgeHuggingChanged(uiDarwinControl(self->b)); } } - (int)isPadded { return self->padded; } - (void)setPadded:(int)p { CGFloat padding; NSLayoutConstraint *c; self->padded = p; padding = [self paddingAmount]; for (c in self->inBetweens) [c setConstant:-padding]; } - (BOOL)hugsTrailing { if (self->vertical) // always hug if vertical return YES; return self->nStretchy != 0; } - (BOOL)hugsBottom { if (!self->vertical) // always hug if horizontal return YES; return self->nStretchy != 0; } @end static void uiBoxDestroy(uiControl *c) { uiBox *b = uiBox(c); [b->view onDestroy]; [b->view release]; uiFreeControl(uiControl(b)); } uiDarwinControlDefaultHandle(uiBox, view) uiDarwinControlDefaultParent(uiBox, view) uiDarwinControlDefaultSetParent(uiBox, view) uiDarwinControlDefaultToplevel(uiBox, view) uiDarwinControlDefaultVisible(uiBox, view) uiDarwinControlDefaultShow(uiBox, view) uiDarwinControlDefaultHide(uiBox, view) uiDarwinControlDefaultEnabled(uiBox, view) uiDarwinControlDefaultEnable(uiBox, view) uiDarwinControlDefaultDisable(uiBox, view) static void uiBoxSyncEnableState(uiDarwinControl *c, int enabled) { uiBox *b = uiBox(c); if (uiDarwinShouldStopSyncEnableState(uiDarwinControl(b), enabled)) return; [b->view syncEnableStates:enabled]; } uiDarwinControlDefaultSetSuperview(uiBox, view) static BOOL uiBoxHugsTrailingEdge(uiDarwinControl *c) { uiBox *b = uiBox(c); return [b->view hugsTrailing]; } static BOOL uiBoxHugsBottom(uiDarwinControl *c) { uiBox *b = uiBox(c); return [b->view hugsBottom]; } static void uiBoxChildEdgeHuggingChanged(uiDarwinControl *c) { uiBox *b = uiBox(c); [b->view establishOurConstraints]; } uiDarwinControlDefaultHuggingPriority(uiBox, view) uiDarwinControlDefaultSetHuggingPriority(uiBox, view) void uiBoxAppend(uiBox *b, uiControl *c, int stretchy) { // LONGTERM on other platforms // or at leat allow this and implicitly turn it into a spacer if (c == NULL) userbug("You cannot add NULL to a uiBox."); [b->view append:c stretchy:stretchy]; } void uiBoxDelete(uiBox *b, uintmax_t n) { [b->view delete:n]; } int uiBoxPadded(uiBox *b) { return [b->view isPadded]; } void uiBoxSetPadded(uiBox *b, int padded) { [b->view setPadded:padded]; } static uiBox *finishNewBox(BOOL vertical) { uiBox *b; uiDarwinNewControl(uiBox, b); b->view = [[boxView alloc] initWithVertical:vertical b:b]; return b; } uiBox *uiNewHorizontalBox(void) { return finishNewBox(NO); } uiBox *uiNewVerticalBox(void) { return finishNewBox(YES); }