// 7 august 2015 import Cocoa struct BoxControl { var c: Control var stretchy: Bool var horzHuggingPri: NSLayoutPriority var vertHuggingPri: NSLayoutPriority } class Box : NSView, Control { private var controls: [BoxControl] private var parent: Control? private var vertical: Bool private var padded: Bool private var primaryDirPrefix: String private var secondaryDirPrefix: String private var primaryOrientation: NSLayoutConstraintOrientation private var secondaryOrientation: NSLayoutConstraintOrientation // we implement a lack of stretchy controls by adding a stretchy view at the end of the view list when we assemble layouts // this is that view private var noStretchyView: NSView init(vertical: Bool, padded: Bool) { self.controls = [] self.parent = nil self.vertical = vertical self.padded = padded self.primaryDirPrefix = "H:" self.secondaryDirPrefix = "V:" self.primaryOrientation = NSLayoutConstraintOrientation.Horizontal self.secondaryOrientation = NSLayoutConstraintOrientation.Vertical if self.vertical { self.primaryDirPrefix = "V:" self.secondaryDirPrefix = "H:" self.primaryOrientation = NSLayoutConstraintOrientation.Vertical self.secondaryOrientation = NSLayoutConstraintOrientation.Horizontal } self.noStretchyView = NSView(frame: NSZeroRect) self.noStretchyView.translatesAutoresizingMaskIntoConstraints = false // make the view stretchy in both directions // you can tell this is correct by synthesizing an Add() in your head; see below setHorzHuggingPri(self.noStretchyView, myNSLayoutPriorityDefaultLow) setVertHuggingPri(self.noStretchyView, myNSLayoutPriorityDefaultLow) super.init(frame: NSZeroRect) self.translatesAutoresizingMaskIntoConstraints = false } required init?(coder: NSCoder) { fatalError("can't use this constructor, sorry") } func Add(control: Control, _ stretchy: Bool) { var c: BoxControl var view = control.View() c = BoxControl( c: control, stretchy: stretchy, horzHuggingPri: horzHuggingPri(view), vertHuggingPri: vertHuggingPri(view)) self.addSubview(view) self.controls.append(c) // if a control is stretchy, it should not hug in the primary direction // otherwise, it should *forcibly* hug if c.stretchy { setHuggingPri(view, myNSLayoutPriorityDefaultLow, self.primaryOrientation) } else { // TODO will default high work? setHuggingPri(view, myNSLayoutPriorityRequired, self.primaryOrientation) } // make sure controls don't hug their secondary direction so they fill the width of the view setHuggingPri(view, myNSLayoutPriorityDefaultLow, self.secondaryOrientation) self.relayout() } func View() -> NSView { return self } func SetParent(p: Control) { self.parent = p } // TODO do we still need to set hugging? // TODO try unsetting spinbox intrinsics and seeing what happens private func relayout() { var constraint: String if self.controls.count == 0 { return } self.removeConstraints(self.constraints) // first collect the views var views = [String: NSView]() var n = 0 var firstStretchy = -1 var metrics = [String: CGFloat]() for c in self.controls { views["view\(n)"] = c.c.View() var s = fittingAlignmentSize(c.c.View()) metrics["view\(n)width"] = s.width metrics["view\(n)height"] = s.height if firstStretchy == -1 && c.stretchy { firstStretchy = n } n++ } // if there are no stretchy controls, we must add the no-stretchy view // if there are, we must remove it if firstStretchy == -1 { if self.noStretchyView.superview == nil { self.addSubview(self.noStretchyView) } views["noStretchyView"] = self.noStretchyView } else { if self.noStretchyView.superview != nil { self.noStretchyView.removeFromSuperview() } } // next, assemble the views in the primary direction // they all go in a straight line constraint = "\(self.primaryDirPrefix)|" for i in 0..