// 7 april 2015 #include "uipriv.h" // TODO // - use stackControl // - change prefwid/prefht to preferredWidth/preferredHeight typedef struct stack stack; typedef struct stackControl stackControl; struct stack { uiControl **controls; int *stretchy; intmax_t *width; intmax_t *height; uintmax_t len; uintmax_t cap; int vertical; uintptr_t parent; int padded; }; struct stackControl { uiControl *control; int stretchy; intmax_t width; // both used by resize(); preallocated to save time and reduce risk of failure intmax_t height; }; static void stackDestroy(uiControl *c) { stack *s = (stack *) (c->data); uintmax_t i; for (i = 0; i < s->len; i++) uiControlDestroy(s->controls[i]); uiFree(s->controls); uiFree(s->stretchy); uiFree(s->width); uiFree(s->height); uiFree(s); uiFree(c); } static uintptr_t stackHandle(uiControl *c) { return 0; } static void stackSetParent(uiControl *c, uintptr_t parent) { stack *s = (stack *) (c->data); uintmax_t i; s->parent = parent; for (i = 0; i < s->len; i++) uiControlSetParent(s->controls[i], s->parent); updateParent(s->parent); } static void stackRemoveParent(uiControl *c) { stack *s = (stack *) (c->data); uintmax_t i; uintptr_t oldparent; oldparent = s->parent; s->parent = 0; for (i = 0; i < s->len; i++) uiControlRemoveParent(s->controls[i]); updateParent(oldparent); } static void stackPreferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height) { stack *s = (stack *) (c->data); int xpadding, ypadding; uintmax_t nStretchy; intmax_t maxswid, maxsht; uintmax_t i; intmax_t prefwid, prefht; *width = 0; *height = 0; if (s->len == 0) return; // 0) get this Stack's padding xpadding = 0; ypadding = 0; if (s->padded) { xpadding = d->xPadding; ypadding = d->yPadding; } // 1) initialize the desired rect with the needed padding if (s->vertical) *height = (s->len - 1) * ypadding; else *width = (s->len - 1) * xpadding; // 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls // we still add in like direction of stretchy controls nStretchy = 0; maxswid = 0; maxsht = 0; for (i = 0; i < s->len; i++) { uiControlPreferredSize(s->controls[i], d, &prefwid, &prefht); if (s->stretchy[i]) { nStretchy++; if (maxswid < prefwid) maxswid = prefwid; if (maxsht < prefht) maxsht = prefht; } if (s->vertical) { if (*width < prefwid) *width = prefwid; if (!s->stretchy[i]) *height += prefht; } else { if (!s->stretchy[i]) *width += prefwid; if (*height < prefht) *height = prefht; } } // 3) and now we can add in stretchy controls if (s->vertical) *height += nStretchy * maxsht; else *width += nStretchy * maxswid; } static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d) { stack *s = (stack *) (c->data); int xpadding, ypadding; uintmax_t nStretchy; intmax_t stretchywid, stretchyht; uintmax_t i; intmax_t prefwid, prefht; if (s->len == 0) return; // -1) get this Stack's padding xpadding = 0; ypadding = 0; if (s->padded) { xpadding = d->xPadding; ypadding = d->yPadding; } // 0) inset the available rect by the needed padding if (s->vertical) height -= (s->len - 1) * ypadding; else width -= (s->len - 1) * xpadding; // 1) get width and height of non-stretchy controls // this will tell us how much space will be left for stretchy controls stretchywid = width; stretchyht = height; nStretchy = 0; for (i = 0; i < s->len; i++) { if (s->stretchy[i]) { nStretchy++; continue; } c = s->controls[i]; uiControlPreferredSize(s->controls[i], d, &prefwid, &prefht); if (s->vertical) { // all controls have same width s->width[i] = width; s->height[i] = prefht; stretchyht -= prefht; } else { // all controls have same height s->width[i] = prefwid; s->height[i] = height; stretchywid -= prefwid; } } // 2) now get the size of stretchy controls if (nStretchy != 0) if (s->vertical) stretchyht /= nStretchy; else stretchywid /= nStretchy; for (i = 0; i < s->len; i++) if (s->stretchy[i]) { s->width[i] = stretchywid; s->height[i] = stretchyht; } // 3) now we can position controls for (i = 0; i < s->len; i++) { uiControlResize(s->controls[i], x, y, s->width[i], s->height[i], d); if (s->vertical) y += s->height[i] + ypadding; else x += s->width[i] + xpadding; } } uiControl *uiNewHorizontalStack(void) { uiControl *c; stack *s; c = uiNew(uiControl); s = uiNew(stack); c->data = s; c->destroy = stackDestroy; c->handle = stackHandle; c->setParent = stackSetParent; c->removeParent = stackRemoveParent; c->preferredSize = stackPreferredSize; c->resize = stackResize; return c; } uiControl *uiNewVerticalStack(void) { uiControl *c; stack *s; c = uiNewHorizontalStack(); s = (stack *) (c->data); s->vertical = 1; return c; } #define stackCapGrow 32 void uiStackAdd(uiControl *st, uiControl *c, int stretchy) { stack *s = (stack *) (st->data); if (s->len >= s->cap) { s->cap += stackCapGrow; s->controls = (uiControl **) uiRealloc(s->controls, s->cap * sizeof (uiControl *), "uiControl *[]"); s->stretchy = (int *) uiRealloc(s->stretchy, s->cap * sizeof (int), "int[]"); s->width = (intmax_t *) uiRealloc(s->width, s->cap * sizeof (intmax_t), "intmax_t[]"); s->height = (intmax_t *) uiRealloc(s->height, s->cap * sizeof (intmax_t), "intmax_t[]"); } s->controls[s->len] = c; s->stretchy[s->len] = stretchy; if (s->parent != 0) uiControlSetParent(s->controls[s->len], s->parent); s->len++; updateParent(s->parent); } int uiStackPadded(uiControl *c) { stack *s = (stack *) (c->data); return s->padded; } void uiStackSetPadded(uiControl *c, int padded) { stack *s = (stack *) (c->data); s->padded = padded; updateParent(s->parent); }