// 17 november 2015 // TODO versioning macros? #include #include #include #include "../ui.h" #include "../ui_haiku.hpp" #include "../common/uipriv.h" // alloc.cpp extern void initAlloc(void); extern void uninitAlloc(void); // singlechild.cpp extern struct singleChild *newSingleChild(uiControl *c, uiControl *parent, void (*attach)(void *, BLayoutItem *), void *attachTo); extern void singleChildRemove(struct singleChild *s); extern void singleChildDestroy(struct singleChild *s); extern BLayoutItem *singleChildLayoutItem(struct singleChild *s); extern void singleChildUpdateState(struct singleChild *s); extern void singleChildSetMargined(struct singleChild *s, float inset); // TODO make this public? #define mControlField "libui_uiControl" // TODO write helper functions? // draw.cpp extern uiDrawContext *newContext(BView *view); extern void freeContext(uiDrawContext *c);