// 4 december 2014 #include "uipriv_windows.h" // wrappers for allocator of choice // panics on memory exhausted, undefined on heap corruption or other unreliably-detected malady (see http://stackoverflow.com/questions/28761680/is-there-a-windows-api-memory-allocator-deallocator-i-can-use-that-will-just-giv) // new memory is set to zero // passing NULL to tableRealloc() acts like tableAlloc() // passing NULL to tableFree() is a no-op static HANDLE heap; int initAlloc(void) { heap = HeapCreate(0, 0, 0); return heap != NULL; } void *uiAlloc(size_t size, const char *type) { void *out; out = HeapAlloc(heap, HEAP_ZERO_MEMORY, size); if (out == NULL) { fprintf(stderr, "memory exhausted in uiAlloc() allocating %s\n", type); abort(); } return out; } void *uiRealloc(void *p, size_t size, const char *type) { void *out; if (p == NULL) return uiAlloc(size, type); out = HeapReAlloc(heap, HEAP_ZERO_MEMORY, p, size); if (out == NULL) { fprintf(stderr, "memory exhausted in uiRealloc() reallocating %s\n", type); abort(); } return out; } void uiFree(void *p) { if (p == NULL) return; if (HeapFree(heap, 0, p) == 0) logLastError("error freeing memory in uiFree()"); }