# libui: a portable GUI library for C This README is being written.
[![Build Status](https://travis-ci.org/andlabs/libui.png)](https://travis-ci.org/andlabs/libui) *(currently failing because the version of cmake that Travis uses treats Objective-C files as C++; if you know the fix please file a PR)* ## Announcements * **5 June 2016** * **Alpha 3.1 is here.** This was a much-needed update to Alpha 3 that changes a few things: * **The build system is now cmake.** cmake 2.8.11 or higher is needed. * Static linking is now fully possible. * MinGW linking is back, but static only. *Old announcements can be found in the ANNOUNCE.md file.* ## Updates *Note that today's entry may be updated later today.* * **8 June 2016** * Added `uiForm`, a new container control that arranges controls vertically, with properly aligned labels on each. Have fun! * **6 June 2016** * Added `uiRadioButtonsSelected()`, `uiRadioButtonsSetSelected()`, and `uiRadioButtonsOnSelected()` to control selection of a radio button and catch an event when such a thing happens. * **5 June 2016** * Added `uiNewPasswordEntry()`, which creates a new `uiEntry` suitable for entering passwords. * Added `uiNewSearchEntry()`, which creates a new `uiEntry` suitable for searching. On some systems, the `OnChanged()` event will be slightly delayed and/or combined, to produce a more natural feel when searching. *Old updates can be found in the Changelog.md file.* ## Runtime Requirements * Windows: Windows Vista SP2 with Platform Update or newer * Unix: GTK+ 3.10 or newer * Mac OS X: OS X 10.8 or newer ## Build Requirements * All platforms: * CMake 2.8.11 or newer * Windows: either * Microsoft Visual Studio 2013 or newer (2013 is needed for `va_copy()`) — you can build either a static or a shared library * MinGW-w64 (other flavors of MinGW may not work) — **you can only build a static library**; shared library support will be re-added once the following features come in: * [Isolation awareness](https://msdn.microsoft.com/en-us/library/aa375197%28v=vs.85%29.aspx), which is how you get themed controls from a DLL without needing a manifest * Unix: nothing else specific * Mac OS X: nothing else specific, so long as you can build Cocoa programs ## Building Out-of-tree builds typical of cmake are preferred: ``` $ # you must be in the top-level libui directory, otherwise this won't work $ mkdir build $ cd build $ cmake .. ``` Pass `-DBUILD_SHARED_LIBS=OFF` to `cmake` to build a static library. The standard cmake build configurations are provided; if none is specified, `Debug` is used. If you use a makefile generator with cmake, then ``` $ make $ make tester # for the test program $ make examples # for examples ``` and pass `VERBOSE=1` to see build commands. Build targets will be in the `build/out` folder. Project file generators should work, but are untested by me. On Windows, I use the `Unix Makefiles` generator and GNU make (built using the `build_w32.bat` script included in the source and run in the Visual Studio command line). In this state, if MinGW-w64 (either 32-bit or 64-bit) is not in your `%PATH%`, cmake will use MSVC by default; otherwise, cmake will use with whatever MinGW-w64 is in your path. `set PATH=%PATH%;c:\msys2\mingw(32/64)\bin` should be enough to temporarily change to a MinGW-w64 build for the current command line session only if you installed MinGW-w64 through [MSYS2](https://msys2.github.io/); no need to change global environment variables constantly. ## Installation #### Arch Linux Can be built from AUR: https://aur.archlinux.org/packages/libui-git/ ## Documentation Needs to be written. Consult ui.h and the examples for details for now. ## Language Bindings libui was originally written as part of my [package ui for Go](https://github.com/andlabs/ui). Now that libui is separate, package ui has become a binding to libui. As such, package ui is the only official binding. Other people have made bindings to other languages: Language | Bindings --- | --- C#/.net | [LibUI.Binding](https://github.com/NattyNarwhal/LibUI.Binding), [SharpUI](https://github.com/benpye/sharpui/) Crystal | [libui.cr](https://github.com/Fusion/libui.cr) D | [DerelictLibui](https://github.com/Extrawurst/DerelictLibui) Euphoria | [libui-euphoria](https://github.com/ghaberek/libui-euphoria) Haskell | [libui-haskell](https://github.com/ajnsit/libui-haskell) JavaScript | [libui.js (merged into libui-node?)](https://github.com/mavenave/libui.js) Julia | [Libui.jl](https://github.com/joa-quim/Libui.jl) Lua | [libuilua](https://github.com/zevv/libuilua), [libui-lua](https://github.com/mdombroski/libui-lua) Nim | [ui](https://github.com/nim-lang/ui) Node.js | [libui-node](https://github.com/parro-it/libui-node) Python | [pylibui](https://github.com/joaoventura/pylibui) Ruby | [libui-ruby](https://github.com/jamescook/libui-ruby) Rust | [libui-rs](https://github.com/pcwalton/libui-rs) ## Screenshots From examples/controlgallery: ![Windows](examples/controlgallery/windows.png) ![Unix](examples/controlgallery/unix.png) ![OS X](examples/controlgallery/darwin.png)