// 6 april 2015 #import "uipriv_darwin.h" static BOOL canQuit = NO; @implementation applicationClass - (void)sendEvent:(NSEvent *)e { if (sendAreaEvents(e) != 0) return; [super sendEvent:e]; } // hey look! we're overriding terminate:! // we're going to make sure we can go back to main() whether Cocoa likes it or not! // and just how are we going to do that, hm? // (note: this is called after applicationShouldTerminate:) - (void)terminate:(id)sender { // yes that's right folks: DO ABSOLUTELY NOTHING. // the magic is [NSApp run] will just... stop. // well let's not do nothing; let's actually quit our graceful way NSEvent *e; if (!canQuit) complain("call to [NSApp terminate:] when not ready to terminate"); [realNSApp() stop:realNSApp()]; // stop: won't register until another event has passed; let's synthesize one e = [NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:[[NSProcessInfo processInfo] systemUptime] windowNumber:0 context:[NSGraphicsContext currentContext] subtype:0 data1:0 data2:0]; [realNSApp() postEvent:e atStart:NO]; // let pending events take priority (this is what PostQuitMessage() on Windows does so we have to do it here too for parity; thanks to mikeash in irc.freenode.net/#macdev for confirming that this parameter should indeed be NO) } @end @implementation appDelegate - (void)dealloc { [self.menuManager release]; [super dealloc]; } - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)app { // for debugging NSLog(@"in applicationShouldTerminate:"); if (shouldQuit()) { canQuit = YES; // this will call terminate:, which is the same as uiQuit() return NSTerminateNow; } return NSTerminateCancel; } - (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app { return NO; } @end uiInitOptions options; const char *uiInit(uiInitOptions *o) { options = *o; [applicationClass sharedApplication]; // don't check for a NO return; something (launch services?) causes running from application bundles to always return NO when asking to change activation policy, even if the change is to the same activation policy! // see https://github.com/andlabs/ui/issues/6 [realNSApp() setActivationPolicy:NSApplicationActivationPolicyRegular]; [realNSApp() setDelegate:[appDelegate new]]; initAlloc(); // always do this so we always have an application menu appDelegate().menuManager = [menuManager new]; [realNSApp() setMainMenu:[appDelegate().menuManager makeMenubar]]; return NULL; } void uiUninit(void) { uninitMenus(); [realNSApp() setDelegate:nil]; [appDelegate() release]; [realNSApp() release]; uninitTypes(); uninitAlloc(); } void uiFreeInitError(const char *err) { } void uiMain(void) { [realNSApp() run]; } // TODO make this delayed void uiQuit(void) { canQuit = YES; [realNSApp() terminate:realNSApp()]; } // thanks to mikeash in irc.freenode.net/#macdev for suggesting the use of Grand Central Dispatch for this // TODO will dispatch_get_main_queue() break after _CFRunLoopSetCurrent()? void uiQueueMain(void (*f)(void *data), void *data) { // dispatch_get_main_queue() is a serial queue so it will not execute multiple uiQueueMain() functions concurrently // the signature of f matches dispatch_function_t dispatch_async_f(dispatch_get_main_queue(), data, f); }