// 7 april 2015 /* This file assumes that you have imported and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls on Mac OS X. */ #ifndef __LIBUI_UI_DARWIN_H__ #define __LIBUI_UI_DARWIN_H__ // TODO document #define uiDarwinDefineControlWithOnDestroy(type, typefn, handlefield, onDestroy) \ static uintmax_t _ ## type ## Type = 0; \ uintmax_t typefn(void) \ { \ if (_ ## type ## Type == 0) \ _ ## type ## Type = uiRegisterType(#type, uiDarwinControlType(), sizeof (type)); \ return _ ## type ## Type; \ } \ static void _ ## type ## CommitDestroy(uiControl *c) \ { \ type *this = type(c); \ onDestroy; \ [this->handlefield release]; \ } \ static uintptr_t _ ## type ## Handle(uiControl *c) \ { \ return type(c)->handlefield; \ } #define uiDarwinDefineControl(type, typefn, handlefield) \ uiDarwinDefineControlWithOnDestroy(type, typefn, handlefield, (void) this;) #define uiDarwinFinishNewControl(variable, type) \ type(variable)->CommitDestroy = _ ## type ## CommitDestroy; \ type(variable)->Handle = _ ## type ## Handle; \ uiDarwinFinishControl(uiControl(variable)); // This is a function used to set up a control. // Don't call it directly; use uiDarwinFinishNewControl() instead. _UI_EXTERN void uiDarwinFinishControl(uiControl *c); // Use this function as a shorthand for setting control fonts. _UI_EXTERN void uiDarwinSetControlFont(NSControl *c, NSControlSize size); // You can use this function from within your control implementations to return text strings that can be freed with uiFreeText(). _UI_EXTERN char *uiDarwinNSStringToText(NSString *); #endif