// 22 december 2015 // Before we begin, you may be wondering why this file is C++. // Simple: is C++ only! Thanks Microsoft! // And unlike UI Automation which accidentally just forgets the 'struct' and 'enum' tags in places, is a full C++ header file, with class definitions and the use of __uuidof. Oh well :/ #include "uipriv_windows.h" // notes: // only available in windows 8 and newer: // - character spacing // - kerning control // - justficiation (how could I possibly be making this up?!) // - vertical text (SERIOUSLY?! WHAT THE ACTUAL FUCK, MICROSOFT?!?!?!? DID YOU NOT THINK ABOUT THIS THE FIRST TIME, TRYING TO IMPROVE THE INTERNATIONALIZATION OF WINDOWS 7?!?!?! bonus: some parts of MSDN even say 8.1 and up only!) static IDWriteFactory *dwfactory = NULL; HRESULT initDrawText(void) { // TOOD use DWRITE_FACTORY_TYPE_ISOLATED instead? return DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof (IDWriteFactory), (IUnknown **) (&dwfactory)); } void uninitDrawText(void) { dwfactory->Release(); } struct uiDrawFontFamilies { IDWriteFontCollection *fonts; WCHAR userLocale[LOCALE_NAME_MAX_LENGTH]; int userLocaleSuccess; }; uiDrawFontFamilies *uiDrawListFontFamilies(void) { uiDrawFontFamilies *ff; HRESULT hr; ff = uiNew(uiDrawFontFamilies); // always get the latest available font information hr = dwfactory->GetSystemFontCollection(&(ff->fonts), TRUE); if (hr != S_OK) logHRESULT("error getting list of system fonts in uiDrawListFontFamilies()", hr); ff->userLocaleSuccess = GetUserDefaultLocaleName(ff->userLocale, LOCALE_NAME_MAX_LENGTH); return ff; } uintmax_t uiDrawFontFamiliesNumFamilies(uiDrawFontFamilies *ff) { return ff->fonts->GetFontFamilyCount(); } char *uiDrawFontFamiliesFamily(uiDrawFontFamilies *ff, uintmax_t n) { IDWriteFontFamily *family; IDWriteLocalizedStrings *names; UINT32 index; BOOL exists; UINT32 length; WCHAR *wname; char *name; HRESULT hr; hr = ff->fonts->GetFontFamily(n, &family); if (hr != S_OK) logHRESULT("error getting font out of collection in uiDrawFontFamiliesFamily()", hr); hr = family->GetFamilyNames(&names); if (hr != S_OK) logHRESULT("error getting names of font out in uiDrawFontFamiliesFamily()", hr); // this is complex, but we ignore failure conditions to allow fallbacks // 1) If the user locale name was successfully retrieved, try it // 2) If the user locale name was not successfully retrieved, or that locale's string does not exist, or an error occurred, try L"en-us", the US English locale // 3) And if that fails, assume the first one // This algorithm is straight from MSDN: https://msdn.microsoft.com/en-us/library/windows/desktop/dd368214%28v=vs.85%29.aspx // For step 2 to work, start by setting hr to S_OK and exists to FALSE. // TODO does it skip step 2 entirely if step 1 fails? rewrite it to be a more pure conversion of the MSDN code? hr = S_OK; exists = FALSE; if (ff->userLocaleSuccess != 0) hr = names->FindLocaleName(ff->userLocale, &index, &exists); if (hr != S_OK || (hr == S_OK && !exists)) hr = names->FindLocaleName(L"en-us", &index, &exists); if (!exists) index = 0; hr = names->GetStringLength(index, &length); if (hr != S_OK) logHRESULT("error getting length of font name in uiDrawFontFamiliesFamily()", hr); // GetStringLength() does not include the null terminator, but GetString() does wname = (WCHAR *) uiAlloc((length + 1) * sizeof (WCHAR), "WCHAR[]"); hr = names->GetString(index, wname, length + 1); if (hr != S_OK) logHRESULT("error getting font name in uiDrawFontFamiliesFamily()", hr); name = toUTF8(wname); uiFree(wname); names->Release(); family->Release(); return name; } void uiDrawFreeFontFamilies(uiDrawFontFamilies *ff) { ff->fonts->Release(); uiFree(ff); } double uiDrawTextSizeToPoints(double textSize) { // TODO return 0; } double uiDrawPointsToTextSize(double points) { // TODO return 0; } struct uiDrawTextLayout { IDWriteTextFormat *format; IDWriteTextLayout *layout; intmax_t *bytesToCharacters; }; #define MBTWC(str, n, wstr, bufsiz) MultiByteToWideChar(CP_UTF8, 0, str, n, wstr, bufsiz) // TODO figure out how ranges are specified in DirectWrite // TODO clean up the local variable names and improve documentation static intmax_t *toUTF16Offsets(const char *str, WCHAR **wstr, intmax_t *wlenout) { intmax_t *bytesToCharacters; intmax_t i, len; int wlen; intmax_t outpos; len = strlen(str); bytesToCharacters = (intmax_t *) uiAlloc(len * sizeof (intmax_t), "intmax_t[]"); wlen = MBTWC(str, -1, NULL, 0); if (wlen == 0) logLastError("error figuring out number of characters to convert to in toUTF16Offsets()"); *wstr = (WCHAR *) uiAlloc(wlen * sizeof (WCHAR), "WCHAR[]"); *wlenout = wlen; i = 0; outpos = 0; while (i < len) { intmax_t n; intmax_t j; BOOL found; int m; // figure out how many characters to convert and convert them found = FALSE; for (n = 1; (i + n - 1) < len; n++) { // TODO do we need MB_ERR_INVALID_CHARS here for this to work properly? m = MBTWC(str + i, n, *wstr + outpos, wlen - outpos); if (m != 0) { // found a full character found = TRUE; break; } } // if this test passes we reached the end of the string without a successful conversion (invalid string) if (!found) logLastError("something bad happened when trying to prepare string in uiDrawNewTextLayout()"); // now save the character offsets for those bytes for (j = 0; j < m; j++) bytesToCharacters[j] = outpos; // and go to the next i += n; outpos += m; } return bytesToCharacters; } // Not only does C++11 NOT include C99 designated initializers, but the C++ standards committee has REPEATEDLY REJECTING THEM, covering their ears and yelling "CONSTRUCTORS!!!111 PRIVATE DATA!1111 ENCAPSULATION!11one" at the top of their lungs. // So what could have been a simple array lookup is now a loop. Thanks guys. static const struct { bool lastOne; uiDrawTextWeight uival; DWRITE_FONT_WEIGHT dwval; } dwriteWeights[] = { { false, uiDrawTextWeightThin, DWRITE_FONT_WEIGHT_THIN }, { false, uiDrawTextWeightUltraLight, DWRITE_FONT_WEIGHT_ULTRA_LIGHT }, { false, uiDrawTextWeightLight, DWRITE_FONT_WEIGHT_LIGHT }, { false, uiDrawTextWeightBook, DWRITE_FONT_WEIGHT_SEMI_LIGHT }, { false, uiDrawTextWeightNormal, DWRITE_FONT_WEIGHT_NORMAL }, { false, uiDrawTextWeightMedium, DWRITE_FONT_WEIGHT_MEDIUM }, { false, uiDrawTextWeightSemiBold, DWRITE_FONT_WEIGHT_SEMI_BOLD }, { false, uiDrawTextWeightBold, DWRITE_FONT_WEIGHT_BOLD }, { false, uiDrawTextWeightUtraBold, DWRITE_FONT_WEIGHT_ULTRA_BOLD }, { false, uiDrawTextWeightHeavy, DWRITE_FONT_WEIGHT_HEAVY }, { true, uiDrawTextWeightUltraHeavy, DWRITE_FONT_WEIGHT_ULTRA_BLACK, }, }; static const struct { bool lastOne; uiDrawTextItalic uival; DWRITE_FONT_STYLE dwval; } dwriteItalics[] = { { false, uiDrawTextItalicNormal, DWRITE_FONT_STYLE_NORMAL }, { false, uiDrawTextItalicOblique, DWRITE_FONT_STYLE_OBLIQUE }, { true, uiDrawTextItalicItalic, DWRITE_FONT_STYLE_ITALIC }, }; static const struct { bool lastOne; uiDrawTextStretch uival; DWRITE_FONT_STRETCH dwval; } dwriteStretches[] = { { false, uiDrawTextStretchUltraCondensed, DWRITE_FONT_STRETCH_ULTRA_CONDENSED }, { false, uiDrawTextStretchExtraCondensed, DWRITE_FONT_STRETCH_EXTRA_CONDENSED }, { false, uiDrawTextStretchCondensed, DWRITE_FONT_STRETCH_CONDENSED }, { false, uiDrawTextStretchSemiCondensed, DWRITE_FONT_STRETCH_SEMI_CONDENSED }, { false, uiDrawTextStretchNormal, DWRITE_FONT_STRETCH_NORMAL }, { false, uiDrawTextStretchSemiExpanded, DWRITE_FONT_STRETCH_SEMI_EXPANDED }, { false, uiDrawTextStretchExpanded, DWRITE_FONT_STRETCH_EXPANDED }, { false, uiDrawTextStretchExtraExpanded, DWRITE_FONT_STRETCH_EXTRA_EXPANDED }, { true, uiDrawTextStretchUltraExpanded, DWRITE_FONT_STRETCH_ULTRA_EXPANDED }, }; uiDrawTextLayout *uiDrawNewTextLayout(const char *text, const uiDrawInitialTextStyle *initialStyle) { uiDrawTextLayout *layout; DWRITE_FONT_WEIGHT weight; DWRITE_FONT_STYLE italic; DWRITE_FONT_STRETCH stretch; bool found; int i; WCHAR *family; WCHAR *wtext; intmax_t wlen; HRESULT hr; layout = uiNew(uiDrawTextLayout); found = false; for (i = 0; ; i++) { if (dwriteWeights[i].uival == initialStyle->Weight) { weight = dwriteWeights[i].dwval; found = true; break; } if (dwriteWeights[i].lastOne) break; } if (!found) complain("invalid initial weight %d passed to uiDrawNewTextLayout()", initialStyle->Weight); found = false; for (i = 0; ; i++) { if (dwriteItalics[i].uival == initialStyle->Italic) { italic = dwriteItalics[i].dwval; found = true; break; } if (dwriteItalics[i].lastOne) break; } if (!found) complain("invalid initial italic %d passed to uiDrawNewTextLayout()", initialStyle->Italic); found = false; for (i = 0; ; i++) { if (dwriteStretches[i].uival == initialStyle->Stretch) { stretch = dwriteStretches[i].dwval; found = true; break; } if (dwriteStretches[i].lastOne) break; } if (!found) complain("invalid initial stretch %d passed to uiDrawNewTextLayout()", initialStyle->Stretch); family = toUTF16(initialStyle->Family); hr = dwfactory->CreateTextFormat(family, NULL, weight, italic, stretch, // typographic points are 1/72 inch; this parameter is 1/96 inch // fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx initialStyle->Size * (96.0 / 72.0), // see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx // TODO use the current locale again? L"", &(layout->format)); if (hr != S_OK) logHRESULT("error creating IDWriteTextFormat in uiDrawNewTextLayout()", hr); uiFree(family); // TODO small caps // TODO gravity layout->bytesToCharacters = toUTF16Offsets(text, &wtext, &wlen); hr = dwfactory->CreateTextLayout(wtext, wlen, layout->format, // FLOAT is float, not double, so this should work... TODO FLT_MAX, FLT_MAX, &(layout->layout)); if (hr != S_OK) logHRESULT("error creating IDWriteTextLayout in uiDrawNewTextLayout()", hr); uiFree(wtext); return layout; } void uiDrawFreeTextLayout(uiDrawTextLayout *layout) { layout->layout->Release(); layout->format->Release(); uiFree(layout); } void doDrawText(ID2D1RenderTarget *rt, ID2D1Brush *black, double x, double y, uiDrawTextLayout *layout) { D2D1_POINT_2F pt; HRESULT hr; pt.x = x; pt.y = y; // TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP? // TODO D2D1_DRAW_TEXT_OPTIONS_CLIP? // TODO when setting 8.1 as minimum, D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT? rt->DrawTextLayout(pt, layout->layout, black, D2D1_DRAW_TEXT_OPTIONS_NONE); }