= attributed strings attribute lengths are rounded to complete unicode codepoints zero-length attributes are elided consecutive attributes of the same type and value are merged overlapping attributes of different types do not split each other overlapping attributes of the same type but different values do split empty string is allowed empty string cannot have attributes font family names are case-insensitive both in attributes and in descriptors attributes are unique throughout a Unicode codepoint, not just to UTF-8 bytes define what "it is an error" means in the case of uiFreeAttribute() and all uiAttributeValue() functions and constructors does uiAttributeFamily() return a normalized string should uiNewAttributeBackground() be renamed to uiNewAttributeBackgroundColor() and likewise for the type constant should underline colors just ignore non-custom component arguments should any color getter function accept a NULL pointer what should uiAttributeUnderlineColor() do if the color type isn't Custom but the other pointers are non-NULL should uiOpenTypeFeaturesGet() accept a NULL value pointer what happens if uiOpenTypeFeaturesForEach() is given a NULl function pointer should FeaturesAttribute be changed to OpenTypeFeaturesAttribute and likewise for the type enum should uiNewFeaturesAttribute() accept NULL should uiNewFamilyAttribute() accept NULL it is an error in ForEach too invalid values for uiDrawTextAlign empty text layouts have one line