// 6 april 2015 #include "uipriv_windows.hpp" static HHOOK filter; static LRESULT CALLBACK filterProc(int code, WPARAM wParam, LPARAM lParam) { MSG *msg = (MSG *) lParam; if (code < 0) goto callNext; if (areaFilter(msg)) // don't continue to our IsDialogMessage() hack if the area handled it goto discard; // TODO IsDialogMessage() hack here // otherwise keep going goto callNext; discard: // we handled it; discard the message so the dialog manager doesn't see it return 1; callNext: return CallNextHookEx(areaFilter, code, wParam, lParam); } int registerMessageFilter(void) { filter = SetWindowsHookExW(WH_MSGFILTER, filterProc, hInstance, GetCurrentThreadId()); return filter != NULL; } void unregisterMessageFilter(void) { if (UnhookWindowsHookEx(areaFilter) == 0) logLastError(L"error unregistering libui message filter"); } // TODO http://blogs.msdn.com/b/oldnewthing/archive/2005/04/08/406509.aspx when adding accelerators, TranslateAccelerators() before IsDialogMessage() void uiMain(void) { MSG msg; int res; HWND active; for (;;) { res = GetMessageW(&msg, NULL, 0, 0); if (res < 0) { logLastError(L"error calling GetMessage()"); break; // bail out on error } if (res == 0) // WM_QUIT break; // TODO really active? or parentToplevel(msg->hwnd)? active = GetActiveWindow(); if (active != NULL) // TODO find documentation that says IsDialogMessage() calls CallMsgFilter() for us, because that's what's happening if (IsDialogMessage(active, &msg) != 0) continue; TranslateMessage(msg); DispatchMessageW(msg); } } void uiQuit(void) { PostQuitMessage(0); } void uiQueueMain(void (*f)(void *data), void *data) { if (PostMessageW(utilWindow, msgQueued, (WPARAM) f, (LPARAM) data) == 0) // TODO this is likely not safe to call across threads (allocates memory) logLastError(L"error queueing function to run on main thread"); }