// 28 april 2015 #import "uipriv_darwin.h" static NSMutableArray *menus = nil; static BOOL menusFinalized = NO; struct uiMenu { NSMenu *menu; NSMenuItem *item; NSMutableArray *items; }; struct uiMenuItem { NSMenuItem *item; int type; BOOL disabled; void (*onClicked)(uiMenuItem *, uiWindow *, void *); void *onClickedData; }; enum { typeRegular, typeCheckbox, typeQuit, typePreferences, typeAbout, typeSeparator, }; @implementation menuManager - (id)init { self = [super init]; if (self) { self->items = newMap(); self->hasQuit = NO; self->hasPreferences = NO; self->hasAbout = NO; } return self; } - (void)dealloc { mapDestroy(self->items); [super dealloc]; } - (IBAction)onClicked:(id)sender { uiMenuItem *item; item = (uiMenuItem *) mapGet(self->items, sender); if (item->type == typeCheckbox) uiMenuItemSetChecked(item, !uiMenuItemChecked(item)); // use the key window as the source of the menu event; it's the active window (*(item->onClicked))(item, windowFromNSWindow([realNSApp() keyWindow]), item->onClickedData); } - (IBAction)onQuitClicked:(id)sender { if (shouldQuit()) uiQuit(); } - (void)register:(NSMenuItem *)item to:(uiMenuItem *)smi { switch (smi->type) { case typeQuit: if (self->hasQuit) userbug("You can't have multiple Quit menu items in one program."); self->hasQuit = YES; break; case typePreferences: if (self->hasPreferences) userbug("You can't have multiple Preferences menu items in one program."); self->hasPreferences = YES; break; case typeAbout: if (self->hasAbout) userbug("You can't have multiple About menu items in one program."); self->hasAbout = YES; break; } mapSet(self->items, item, smi); } // on OS X there are two ways to handle menu items being enabled or disabled: automatically and manually // unfortunately, the application menu requires automatic menu handling for the Hide, Hide Others, and Show All items to work correctly // therefore, we have to handle enabling of the other options ourselves - (BOOL)validateMenuItem:(NSMenuItem *)item { uiMenuItem *smi; // disable the special items if they aren't present if (item == self.quitItem && !self->hasQuit) return NO; if (item == self.preferencesItem && !self->hasPreferences) return NO; if (item == self.aboutItem && !self->hasAbout) return NO; // then poll the item's enabled/disabled state smi = (uiMenuItem *) mapGet(self->items, item); return !smi->disabled; } // Cocoa constructs the default application menu by hand for each program; that's what MainMenu.[nx]ib does - (void)buildApplicationMenu:(NSMenu *)menubar { NSString *appName; NSMenuItem *appMenuItem; NSMenu *appMenu; NSMenuItem *item; NSString *title; NSMenu *servicesMenu; appName = [[NSProcessInfo processInfo] processName]; appMenuItem = [[NSMenuItem alloc] initWithTitle:appName action:NULL keyEquivalent:@""]; appMenu = [[NSMenu alloc] initWithTitle:appName]; [appMenuItem setSubmenu:appMenu]; [menubar addItem:appMenuItem]; // first is About title = [@"About " stringByAppendingString:appName]; item = [[NSMenuItem alloc] initWithTitle:title action:@selector(onClicked:) keyEquivalent:@""]; [item setTarget:self]; [appMenu addItem:item]; self.aboutItem = item; [appMenu addItem:[NSMenuItem separatorItem]]; // next is Preferences item = [[NSMenuItem alloc] initWithTitle:@"Preferences…" action:@selector(onClicked:) keyEquivalent:@","]; [item setTarget:self]; [appMenu addItem:item]; self.preferencesItem = item; [appMenu addItem:[NSMenuItem separatorItem]]; // next is Services item = [[NSMenuItem alloc] initWithTitle:@"Services" action:NULL keyEquivalent:@""]; servicesMenu = [[NSMenu alloc] initWithTitle:@"Services"]; [item setSubmenu:servicesMenu]; [realNSApp() setServicesMenu:servicesMenu]; [appMenu addItem:item]; [appMenu addItem:[NSMenuItem separatorItem]]; // next are the three hiding options title = [@"Hide " stringByAppendingString:appName]; item = [[NSMenuItem alloc] initWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; // the .xib file says they go to -1 ("First Responder", which sounds wrong...) // to do that, we simply leave the target as nil [appMenu addItem:item]; item = [[NSMenuItem alloc] initWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; [item setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask)]; [appMenu addItem:item]; item = [[NSMenuItem alloc] initWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; [appMenu addItem:item]; [appMenu addItem:[NSMenuItem separatorItem]]; // and finally Quit // DON'T use @selector(terminate:) as the action; we handle termination ourselves title = [@"Quit " stringByAppendingString:appName]; item = [[NSMenuItem alloc] initWithTitle:title action:@selector(onQuitClicked:) keyEquivalent:@"q"]; [item setTarget:self]; [appMenu addItem:item]; self.quitItem = item; } - (NSMenu *)makeMenubar { NSMenu *menubar; menubar = [[NSMenu alloc] initWithTitle:@""]; [self buildApplicationMenu:menubar]; return menubar; } @end static void defaultOnClicked(uiMenuItem *item, uiWindow *w, void *data) { // do nothing } void uiMenuItemEnable(uiMenuItem *item) { item->disabled = NO; // we don't need to explicitly update the menus here; they'll be updated the next time they're opened (thanks mikeash in irc.freenode.net/#macdev) } void uiMenuItemDisable(uiMenuItem *item) { item->disabled = YES; } void uiMenuItemOnClicked(uiMenuItem *item, void (*f)(uiMenuItem *, uiWindow *, void *), void *data) { if (item->type == typeQuit) userbug("You can't call uiMenuItemOnClicked() on a Quit item; use uiOnShouldQuit() instead."); item->onClicked = f; item->onClickedData = data; } int uiMenuItemChecked(uiMenuItem *item) { return [item->item state] != NSOffState; } void uiMenuItemSetChecked(uiMenuItem *item, int checked) { NSInteger state; state = NSOffState; if ([item->item state] == NSOffState) state = NSOnState; [item->item setState:state]; } static uiMenuItem *newItem(uiMenu *m, int type, const char *name) { uiMenuItem *item; if (menusFinalized) userbug("You can't create a new menu item after menus have been finalized."); item = uiNew(uiMenuItem); item->type = type; switch (item->type) { case typeQuit: item->item = appDelegate().menuManager.quitItem; break; case typePreferences: item->item = appDelegate().menuManager.preferencesItem; break; case typeAbout: item->item = appDelegate().menuManager.aboutItem; break; case typeSeparator: item->item = [NSMenuItem separatorItem]; [m->menu addItem:item->item]; break; default: item->item = [[NSMenuItem alloc] initWithTitle:toNSString(name) action:@selector(onClicked:) keyEquivalent:@""]; [item->item setTarget:appDelegate().menuManager]; [m->menu addItem:item->item]; break; } [appDelegate().menuManager register:item->item to:item]; item->onClicked = defaultOnClicked; [m->items addObject:[NSValue valueWithPointer:item]]; return item; } uiMenuItem *uiMenuAppendItem(uiMenu *m, const char *name) { return newItem(m, typeRegular, name); } uiMenuItem *uiMenuAppendCheckItem(uiMenu *m, const char *name) { return newItem(m, typeCheckbox, name); } uiMenuItem *uiMenuAppendQuitItem(uiMenu *m) { // duplicate check is in the register:to: selector return newItem(m, typeQuit, NULL); } uiMenuItem *uiMenuAppendPreferencesItem(uiMenu *m) { // duplicate check is in the register:to: selector return newItem(m, typePreferences, NULL); } uiMenuItem *uiMenuAppendAboutItem(uiMenu *m) { // duplicate check is in the register:to: selector return newItem(m, typeAbout, NULL); } void uiMenuAppendSeparator(uiMenu *m) { newItem(m, typeSeparator, NULL); } uiMenu *uiNewMenu(const char *name) { uiMenu *m; if (menusFinalized) userbug("You can't create a new menu after menus have been finalized."); if (menus == nil) menus = [NSMutableArray new]; m = uiNew(uiMenu); m->menu = [[NSMenu alloc] initWithTitle:toNSString(name)]; // use automatic menu item enabling for all menus for consistency's sake m->item = [[NSMenuItem alloc] initWithTitle:toNSString(name) action:NULL keyEquivalent:@""]; [m->item setSubmenu:m->menu]; m->items = [NSMutableArray new]; [[realNSApp() mainMenu] addItem:m->item]; [menus addObject:[NSValue valueWithPointer:m]]; return m; } void finalizeMenus(void) { menusFinalized = YES; } void uninitMenus(void) { if (menus == NULL) return; // don't worry about the actual NSMenus and NSMenuItems; they'll be freed when we clean up the NSApplication [menus enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) { NSValue *v; uiMenu *m; v = (NSValue *) obj; m = (uiMenu *) [v pointerValue]; [m->items enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) { NSValue *v; uiMenuItem *mi; v = (NSValue *) obj; mi = (uiMenuItem *) [v pointerValue]; uiFree(mi); }]; [m->items release]; uiFree(m); }]; [menus release]; }