// 11 april 2015 #include "uipriv_windows.h" struct uiLabel { uiWindowsControl c; HWND hwnd; }; uiWindowsDefineControl( uiLabel, // type name uiLabelType // type function ) // via http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing #define labelHeight 8 static void minimumSize(uiWindowsControl *c, uiWindowsSizing *d, intmax_t *width, intmax_t *height) { uiLabel *l = uiLabel(c); *width = uiWindowsWindowTextWidth(l->hwnd); *height = uiWindowsDlgUnitsToY(labelHeight, d->BaseY); } char *uiLabelText(uiLabel *l) { return uiWindowsUtilText(l->hwnd); } void uiLabelSetText(uiLabel *l, const char *text) { uiWindowsUtilSetText(l->hwnd, text); // changing the text might necessitate a change in the label's size uiWindowsControlQueueRelayout(uiWindowsControl(l)); } uiLabel *uiNewLabel(const char *text) { uiLabel *l; WCHAR *wtext; l = (uiLabel *) uiNewControl(uiLabelType()); wtext = toUTF16(text); l->hwnd = uiWindowsEnsureCreateControlHWND(0, L"static", wtext, // SS_LEFTNOWORDWRAP clips text past the end; SS_NOPREFIX avoids accelerator translation // controls are vertically aligned to the top by default (thanks Xeek in irc.freenode.net/#winapi) SS_LEFTNOWORDWRAP | SS_NOPREFIX, hInstance, NULL, TRUE); uiFree(wtext); uiWindowsFinishNewControl(l, uiLabel); return l; }