// 6 april 2015 #ifndef __UI_UI_H__ #define __UI_UI_H__ #include typedef struct uiInitError uiInitError; typedef struct uiInitOptions uiInitOptions; uiInitError *uiInit(uiInitOptions *); const char *uiInitErrorMessage(uiInitError *); void uiInitErrorFree(uiInitError *); void uiMain(void); void uiQuit(void); typedef struct uiControl uiControl; // TODO public? void uiControlDestroy(uiControl *); // TODO before destroy? uintptr_t uiControlHandle(uiControl *); typedef struct uiWindow uiWindow; uiWindow *uiNewWindow(char *, int, int); void uiWindowDestroy(uiWindow *); uintptr_t uiWindowHandle(uiWindow *); // TODO titles void uiWindowShow(uiWindow *); void uiWindowHide(uiWindow *); void uiWindowOnClosing(uiWindow *, int (*)(uiWindow *, void *), void *); void uiWindowSetChild(uiWindow *, uiControl *); uiControl *uiNewButton(const char *); // TODO text void uiButtonOnClicked(uiControl *, void (*)(uiControl *, void *), void *); uiControl *uiNewHorizontalStack(void); uiControl *uiNewVerticalStack(void); void uiStackAdd(uiControl *, uiControl *, int); #endif