Commit Graph

12 Commits

Author SHA1 Message Date
Pietro Gagliardi 8084041139 Removed uiAreaHandler.RedrawOnResize(); Direct2D requires us to always redraw on resize (see previous commit). Added windows/amd64 to the example makefiles and updated them to use libui.xxx instead of new.xxx. 2015-12-04 21:04:51 -05:00
Pietro Gagliardi c2100a19be Implemented some changes to uiArea on Windows, thanks to instructions from Rick Brewster. Removing uiAreaHandler.RedrawOnResize() comes next. 2015-12-04 20:45:31 -05:00
Pietro Gagliardi 7646e8303d Fixed a small bug in the uiArea message filter. 2015-11-27 23:00:57 -05:00
Pietro Gagliardi 09129229fd Fixed assorted MSVC uiArea issues. 2015-11-27 22:44:42 -05:00
Pietro Gagliardi 14887ad7e3 Fixed a logical error in the uiArea message filter. 2015-11-27 21:53:17 -05:00
Pietro Gagliardi 3a5a4557ab Switch uiArea from using a custom message pump to using a message filter for input handling. This allows us to rewrite the dialog system to avoid needing to block ALL windows and set a proper parent window. 2015-11-27 21:45:30 -05:00
Pietro Gagliardi 2b4ba6ad16 Implemented mouse event coordinates and proper render target size getting on Windows. 2015-10-14 09:31:31 -04:00
Pietro Gagliardi 0ae3ef918d Implemented the matrix stuff on Windows. Also fixed the signature of uiDrawMatrixSkew(). 2015-10-11 12:36:48 -04:00
Pietro Gagliardi 7075bea0f5 Added uiAreaQueueRedrawAll() and implemented on all platforms. NOW we can focus exclusively on the test suite. 2015-10-09 15:27:57 -04:00
Pietro Gagliardi 1d4e341583 Fixed a memory leak in the Windows uiArea. 2015-10-09 12:41:01 -04:00
Pietro Gagliardi b0492cbde8 Fixed up more bits of uiArea on Windows. 2015-10-09 11:49:57 -04:00
Pietro Gagliardi e4e72e55bb Merged the Windows uiArea back into the main library. 2015-10-09 11:17:58 -04:00