Pietro Gagliardi
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c6bb463692
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uiAlloc() et al -> uiprivAlloc() et al, Windows code.
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2018-04-15 18:12:58 -04:00 |
Pietro Gagliardi
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a5bbc83359
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Fixed build errors. Now to test.
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2018-03-17 15:49:00 -04:00 |
Pietro Gagliardi
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8352cd72b8
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"Migrated" dwrite.cpp back. Not much to say here; it'll do for now.
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2018-03-17 14:44:38 -04:00 |
Pietro Gagliardi
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e020ba465a
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Moved the old Windows text code out of the way.
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2018-03-11 21:04:38 -04:00 |
Pietro Gagliardi
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cc8a412687
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More TODOs.
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2017-06-17 17:15:32 -04:00 |
Pietro Gagliardi
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dca92d507e
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And readded uiFontButton on Windows. Woo! Now we have to deal with styles.
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2017-02-11 17:08:05 -05:00 |
Pietro Gagliardi
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f7121774e1
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Added some TODOs and started the work necessary for the Windows text system migration... which is gonna hurt.
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2017-01-17 23:25:26 -05:00 |
Pietro Gagliardi
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5236aa5855
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More compiler error fixes.
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2016-04-23 22:15:33 -04:00 |
Pietro Gagliardi
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0200af0301
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Oh I forgot a few things. First, the other .cpp_ files.
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2016-04-23 16:49:46 -04:00 |
Pietro Gagliardi
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a7ff1e7c78
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Moved the files that are already C++ out of the way so we can migrate them later and separate them from the already-migrated files.
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2016-04-20 19:41:14 -04:00 |
Pietro Gagliardi
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fa94298015
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Split the function to extract the correct string of an IDWriteLocalizedStrings instance out into its own function. I'm not sure if I'll need the informational strings out of a font (need to see what the strings actually say first), but in case I do, this will help.
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2016-04-15 10:15:05 -04:00 |
Pietro Gagliardi
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88e797e2be
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Split the DirectWrite boilerplate to another C++ file so we can write a new font dialog with it, maybe.
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2016-04-14 19:57:58 -04:00 |