Pietro Gagliardi
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6c95ce849a
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Migrated graphemes.cpp and opentype.cpp back.
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2018-03-11 21:17:39 -04:00 |
Pietro Gagliardi
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e020ba465a
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Moved the old Windows text code out of the way.
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2018-03-11 21:04:38 -04:00 |
Pietro Gagliardi
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c4b6149ec2
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Gave up and rewrote Windows graphemes.cpp to use CharNextW() instead of Uniscribe, since I can't manage Uniscribe memory properly, it seems. The CharNextW() bug is relatively painless to work around anyway. Next commit will drop Uniscribe from the headers and build system.
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2017-02-10 22:12:37 -05:00 |
Pietro Gagliardi
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5a1c733841
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Something is wrong with the Windows code...
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2017-02-10 20:37:05 -05:00 |
Pietro Gagliardi
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2d09f22932
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Added a debugging guide for Windows. Will have to investigate this more, because I can't find any information online that suggests Direct2D should not respect clipping when drawing text :S Also more TODOs.
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2017-01-20 12:46:00 -05:00 |
Pietro Gagliardi
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c0781a13ae
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Fixed compile errors. Jesus.
Runtime errors next.
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2017-01-20 03:24:06 -05:00 |
Pietro Gagliardi
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526173bf76
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Started writing the implementation of uiAttributedString. Updated windows/graphemes.cpp for this new implementation. Also fixed up a bunch of subtle errors and other issues with windows/graphemes.cpp.
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2016-12-03 18:34:06 -05:00 |
Pietro Gagliardi
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ac652f0690
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Did most of the work for grapheme cluster boundary based text layout characters on GTK+.
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2016-05-25 01:52:53 -04:00 |